* refactor(skills): clean up bundled skill set + add environments: relevance gate Bundled skills cleanup pass plus a new offer-time relevance gate. Removals (redundant / dead): - spotify (covered by the spotify plugin's 7 native tools) - linear (covered by `hermes mcp install linear`) - kanban-codex-lane, debugging-hermes-tui-commands - empty category markers: diagramming, gifs, inference-sh, mlops/training, mlops/vector-databases - domain (stale orphan dup of optional/research/domain-intel) Bundled -> optional: - baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art - dspy, subagent-driven-development - minecraft-modpack-server, pokemon-player - hermes-s6-container-supervision (-> optional/devops) Consolidation: - webhook-subscriptions + native-mcp folded into the hermes-agent skill as references/webhooks.md + references/native-mcp.md with SKILL.md pointers - writing-plans merged into plan (v2.0.0); related_skills + prose refs updated New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment) - Offer-time relevance filter (kanban / docker / s6), parallel to platforms:. - Wired into the 3 OFFER surfaces only (prompt_builder skills index, skills_tool.list_skills, skill_commands slash discovery). - Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker` always resolve. Verified via E2E. - kanban-orchestrator/kanban-worker tagged environments: [kanban]; hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux]. Validation: 8/8 E2E gating assertions (incl force-load invariant); 442 targeted tests green (agent, skills_tool, skill_commands, kanban worker). * docs: regenerate skill catalogs + pages for the bundled cleanup Regenerated per-skill doc pages, catalogs, and sidebar to match the skill moves/removals in the parent commit. Moved skills' pages relocate bundled -> optional (history preserved); removed skills' pages deleted; edited skills' pages refreshed (hermes-agent now embeds the webhook + native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages and catalog rows for moved/removed skills pruned (new optional translations land via the translation pipeline). * test: drop regression test for removed kanban-codex-lane skill The kanban-codex-lane skill was removed in the bundled-skills cleanup; its dedicated regression test read the now-deleted SKILL.md and failed with FileNotFoundError on CI shard 6.
111 lines
2.2 KiB
Markdown
111 lines
2.2 KiB
Markdown
# action
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动作基调 - Speed, impact, power
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## Overview
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High-impact action atmosphere with dynamic movement, combat effects, and powerful visual energy. Creates visceral, exciting sequences.
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## Mood Characteristics
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- Speed and motion
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- Power and impact
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- Combat intensity
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- Physical energy
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- Visceral excitement
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## Color Modifiers
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When applied to any art style:
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| Adjustment | Direction |
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|------------|-----------|
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| Saturation | High contrast |
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| Contrast | Maximum |
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| Temperature | Variable per effect |
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| Brightness | Dynamic range |
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## Action Effects
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**Combat/motion effects** (apply liberally):
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| Effect | Usage |
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|--------|-------|
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| Speed lines | Motion, velocity |
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| Impact bursts | Hits, collisions |
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| Shockwaves | Powerful impacts |
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| Flying debris | Environmental destruction |
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| Dust clouds | Ground impacts |
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| Motion blur | Fast movement |
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| Afterimages | Super speed |
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## Special Effects
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| Effect Type | Visual Approach |
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|------------|-----------------|
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| Energy attacks | Glowing, radiating |
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| Physical impacts | Radiating lines, debris |
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| Movement | Speed lines, blur |
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| Atmosphere | Flying particles, wind |
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## Effect Colors
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| Effect | Color | Hex |
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|--------|-------|-----|
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| Energy glow | Blue | #4299E1 |
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| Fire/power | Gold | #FFD700 |
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| Impact | White burst | #FFFFFF |
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| Blood/intensity | Deep red | #8B0000 |
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## Lighting
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- Dynamic, shifting
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- Impact flashes
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- Energy glow sources
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- Rim lighting on figures
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- Dramatic contrast
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## Emotional Range
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| Emotion | Expression |
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|---------|-----------|
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| Determination | Fierce focus |
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| Rage | Intense, powerful |
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| Triumph | Victorious pose |
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| Struggle | Strained effort |
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## Composition
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- Dynamic angles
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- Extreme perspectives
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- Panel-breaking layouts
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- Asymmetric designs
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- Impact-focused framing
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## Pose Guidelines
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- Dynamic warrior poses
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- Weight and momentum visible
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- Muscle tension shown
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- Flow of movement captured
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- Impact points emphasized
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## Best For
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- Martial arts combat
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- Action sequences
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- Sports moments
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- Physical challenges
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- Battle scenes
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- Climactic confrontations
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## Combination Notes
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Works especially well with:
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- ink-brush: wuxia combat
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- manga: shonen battles
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Avoid with:
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- chalk: style mismatch
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- ligne-claire: style mismatch (too static)
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