Files
hermes-agent/optional-skills/creative/baoyu-comic/references/tones/action.md
Teknium 38d3c49aaf refactor(skills): clean up bundled skill set + add environments: relevance gate (#39028)
* refactor(skills): clean up bundled skill set + add environments: relevance gate

Bundled skills cleanup pass plus a new offer-time relevance gate.

Removals (redundant / dead):
- spotify (covered by the spotify plugin's 7 native tools)
- linear (covered by `hermes mcp install linear`)
- kanban-codex-lane, debugging-hermes-tui-commands
- empty category markers: diagramming, gifs, inference-sh,
  mlops/training, mlops/vector-databases
- domain (stale orphan dup of optional/research/domain-intel)

Bundled -> optional:
- baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art
- dspy, subagent-driven-development
- minecraft-modpack-server, pokemon-player
- hermes-s6-container-supervision (-> optional/devops)

Consolidation:
- webhook-subscriptions + native-mcp folded into the hermes-agent skill
  as references/webhooks.md + references/native-mcp.md with SKILL.md pointers
- writing-plans merged into plan (v2.0.0); related_skills + prose refs updated

New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment)
- Offer-time relevance filter (kanban / docker / s6), parallel to platforms:.
- Wired into the 3 OFFER surfaces only (prompt_builder skills index,
  skills_tool.list_skills, skill_commands slash discovery).
- Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so
  load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker`
  always resolve. Verified via E2E.
- kanban-orchestrator/kanban-worker tagged environments: [kanban];
  hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux].

Validation: 8/8 E2E gating assertions (incl force-load invariant);
442 targeted tests green (agent, skills_tool, skill_commands, kanban worker).

* docs: regenerate skill catalogs + pages for the bundled cleanup

Regenerated per-skill doc pages, catalogs, and sidebar to match the skill
moves/removals in the parent commit. Moved skills' pages relocate
bundled -> optional (history preserved); removed skills' pages deleted;
edited skills' pages refreshed (hermes-agent now embeds the webhook +
native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages
and catalog rows for moved/removed skills pruned (new optional translations
land via the translation pipeline).

* test: drop regression test for removed kanban-codex-lane skill

The kanban-codex-lane skill was removed in the bundled-skills cleanup;
its dedicated regression test read the now-deleted SKILL.md and failed
with FileNotFoundError on CI shard 6.
2026-06-04 06:11:22 -07:00

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2.2 KiB
Markdown

# action
动作基调 - Speed, impact, power
## Overview
High-impact action atmosphere with dynamic movement, combat effects, and powerful visual energy. Creates visceral, exciting sequences.
## Mood Characteristics
- Speed and motion
- Power and impact
- Combat intensity
- Physical energy
- Visceral excitement
## Color Modifiers
When applied to any art style:
| Adjustment | Direction |
|------------|-----------|
| Saturation | High contrast |
| Contrast | Maximum |
| Temperature | Variable per effect |
| Brightness | Dynamic range |
## Action Effects
**Combat/motion effects** (apply liberally):
| Effect | Usage |
|--------|-------|
| Speed lines | Motion, velocity |
| Impact bursts | Hits, collisions |
| Shockwaves | Powerful impacts |
| Flying debris | Environmental destruction |
| Dust clouds | Ground impacts |
| Motion blur | Fast movement |
| Afterimages | Super speed |
## Special Effects
| Effect Type | Visual Approach |
|------------|-----------------|
| Energy attacks | Glowing, radiating |
| Physical impacts | Radiating lines, debris |
| Movement | Speed lines, blur |
| Atmosphere | Flying particles, wind |
## Effect Colors
| Effect | Color | Hex |
|--------|-------|-----|
| Energy glow | Blue | #4299E1 |
| Fire/power | Gold | #FFD700 |
| Impact | White burst | #FFFFFF |
| Blood/intensity | Deep red | #8B0000 |
## Lighting
- Dynamic, shifting
- Impact flashes
- Energy glow sources
- Rim lighting on figures
- Dramatic contrast
## Emotional Range
| Emotion | Expression |
|---------|-----------|
| Determination | Fierce focus |
| Rage | Intense, powerful |
| Triumph | Victorious pose |
| Struggle | Strained effort |
## Composition
- Dynamic angles
- Extreme perspectives
- Panel-breaking layouts
- Asymmetric designs
- Impact-focused framing
## Pose Guidelines
- Dynamic warrior poses
- Weight and momentum visible
- Muscle tension shown
- Flow of movement captured
- Impact points emphasized
## Best For
- Martial arts combat
- Action sequences
- Sports moments
- Physical challenges
- Battle scenes
- Climactic confrontations
## Combination Notes
Works especially well with:
- ink-brush: wuxia combat
- manga: shonen battles
Avoid with:
- chalk: style mismatch
- ligne-claire: style mismatch (too static)