* refactor(skills): clean up bundled skill set + add environments: relevance gate Bundled skills cleanup pass plus a new offer-time relevance gate. Removals (redundant / dead): - spotify (covered by the spotify plugin's 7 native tools) - linear (covered by `hermes mcp install linear`) - kanban-codex-lane, debugging-hermes-tui-commands - empty category markers: diagramming, gifs, inference-sh, mlops/training, mlops/vector-databases - domain (stale orphan dup of optional/research/domain-intel) Bundled -> optional: - baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art - dspy, subagent-driven-development - minecraft-modpack-server, pokemon-player - hermes-s6-container-supervision (-> optional/devops) Consolidation: - webhook-subscriptions + native-mcp folded into the hermes-agent skill as references/webhooks.md + references/native-mcp.md with SKILL.md pointers - writing-plans merged into plan (v2.0.0); related_skills + prose refs updated New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment) - Offer-time relevance filter (kanban / docker / s6), parallel to platforms:. - Wired into the 3 OFFER surfaces only (prompt_builder skills index, skills_tool.list_skills, skill_commands slash discovery). - Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker` always resolve. Verified via E2E. - kanban-orchestrator/kanban-worker tagged environments: [kanban]; hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux]. Validation: 8/8 E2E gating assertions (incl force-load invariant); 442 targeted tests green (agent, skills_tool, skill_commands, kanban worker). * docs: regenerate skill catalogs + pages for the bundled cleanup Regenerated per-skill doc pages, catalogs, and sidebar to match the skill moves/removals in the parent commit. Moved skills' pages relocate bundled -> optional (history preserved); removed skills' pages deleted; edited skills' pages refreshed (hermes-agent now embeds the webhook + native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages and catalog rows for moved/removed skills pruned (new optional translations land via the translation pipeline). * test: drop regression test for removed kanban-codex-lane skill The kanban-codex-lane skill was removed in the bundled-skills cleanup; its dedicated regression test read the now-deleted SKILL.md and failed with FileNotFoundError on CI shard 6.
2.2 KiB
2.2 KiB
action
动作基调 - Speed, impact, power
Overview
High-impact action atmosphere with dynamic movement, combat effects, and powerful visual energy. Creates visceral, exciting sequences.
Mood Characteristics
- Speed and motion
- Power and impact
- Combat intensity
- Physical energy
- Visceral excitement
Color Modifiers
When applied to any art style:
| Adjustment | Direction |
|---|---|
| Saturation | High contrast |
| Contrast | Maximum |
| Temperature | Variable per effect |
| Brightness | Dynamic range |
Action Effects
Combat/motion effects (apply liberally):
| Effect | Usage |
|---|---|
| Speed lines | Motion, velocity |
| Impact bursts | Hits, collisions |
| Shockwaves | Powerful impacts |
| Flying debris | Environmental destruction |
| Dust clouds | Ground impacts |
| Motion blur | Fast movement |
| Afterimages | Super speed |
Special Effects
| Effect Type | Visual Approach |
|---|---|
| Energy attacks | Glowing, radiating |
| Physical impacts | Radiating lines, debris |
| Movement | Speed lines, blur |
| Atmosphere | Flying particles, wind |
Effect Colors
| Effect | Color | Hex |
|---|---|---|
| Energy glow | Blue | #4299E1 |
| Fire/power | Gold | #FFD700 |
| Impact | White burst | #FFFFFF |
| Blood/intensity | Deep red | #8B0000 |
Lighting
- Dynamic, shifting
- Impact flashes
- Energy glow sources
- Rim lighting on figures
- Dramatic contrast
Emotional Range
| Emotion | Expression |
|---|---|
| Determination | Fierce focus |
| Rage | Intense, powerful |
| Triumph | Victorious pose |
| Struggle | Strained effort |
Composition
- Dynamic angles
- Extreme perspectives
- Panel-breaking layouts
- Asymmetric designs
- Impact-focused framing
Pose Guidelines
- Dynamic warrior poses
- Weight and momentum visible
- Muscle tension shown
- Flow of movement captured
- Impact points emphasized
Best For
- Martial arts combat
- Action sequences
- Sports moments
- Physical challenges
- Battle scenes
- Climactic confrontations
Combination Notes
Works especially well with:
- ink-brush: wuxia combat
- manga: shonen battles
Avoid with:
- chalk: style mismatch
- ligne-claire: style mismatch (too static)