Files
hermes-agent/optional-skills/creative/baoyu-comic/references/tones/action.md
Teknium 38d3c49aaf refactor(skills): clean up bundled skill set + add environments: relevance gate (#39028)
* refactor(skills): clean up bundled skill set + add environments: relevance gate

Bundled skills cleanup pass plus a new offer-time relevance gate.

Removals (redundant / dead):
- spotify (covered by the spotify plugin's 7 native tools)
- linear (covered by `hermes mcp install linear`)
- kanban-codex-lane, debugging-hermes-tui-commands
- empty category markers: diagramming, gifs, inference-sh,
  mlops/training, mlops/vector-databases
- domain (stale orphan dup of optional/research/domain-intel)

Bundled -> optional:
- baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art
- dspy, subagent-driven-development
- minecraft-modpack-server, pokemon-player
- hermes-s6-container-supervision (-> optional/devops)

Consolidation:
- webhook-subscriptions + native-mcp folded into the hermes-agent skill
  as references/webhooks.md + references/native-mcp.md with SKILL.md pointers
- writing-plans merged into plan (v2.0.0); related_skills + prose refs updated

New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment)
- Offer-time relevance filter (kanban / docker / s6), parallel to platforms:.
- Wired into the 3 OFFER surfaces only (prompt_builder skills index,
  skills_tool.list_skills, skill_commands slash discovery).
- Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so
  load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker`
  always resolve. Verified via E2E.
- kanban-orchestrator/kanban-worker tagged environments: [kanban];
  hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux].

Validation: 8/8 E2E gating assertions (incl force-load invariant);
442 targeted tests green (agent, skills_tool, skill_commands, kanban worker).

* docs: regenerate skill catalogs + pages for the bundled cleanup

Regenerated per-skill doc pages, catalogs, and sidebar to match the skill
moves/removals in the parent commit. Moved skills' pages relocate
bundled -> optional (history preserved); removed skills' pages deleted;
edited skills' pages refreshed (hermes-agent now embeds the webhook +
native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages
and catalog rows for moved/removed skills pruned (new optional translations
land via the translation pipeline).

* test: drop regression test for removed kanban-codex-lane skill

The kanban-codex-lane skill was removed in the bundled-skills cleanup;
its dedicated regression test read the now-deleted SKILL.md and failed
with FileNotFoundError on CI shard 6.
2026-06-04 06:11:22 -07:00

2.2 KiB

action

动作基调 - Speed, impact, power

Overview

High-impact action atmosphere with dynamic movement, combat effects, and powerful visual energy. Creates visceral, exciting sequences.

Mood Characteristics

  • Speed and motion
  • Power and impact
  • Combat intensity
  • Physical energy
  • Visceral excitement

Color Modifiers

When applied to any art style:

Adjustment Direction
Saturation High contrast
Contrast Maximum
Temperature Variable per effect
Brightness Dynamic range

Action Effects

Combat/motion effects (apply liberally):

Effect Usage
Speed lines Motion, velocity
Impact bursts Hits, collisions
Shockwaves Powerful impacts
Flying debris Environmental destruction
Dust clouds Ground impacts
Motion blur Fast movement
Afterimages Super speed

Special Effects

Effect Type Visual Approach
Energy attacks Glowing, radiating
Physical impacts Radiating lines, debris
Movement Speed lines, blur
Atmosphere Flying particles, wind

Effect Colors

Effect Color Hex
Energy glow Blue #4299E1
Fire/power Gold #FFD700
Impact White burst #FFFFFF
Blood/intensity Deep red #8B0000

Lighting

  • Dynamic, shifting
  • Impact flashes
  • Energy glow sources
  • Rim lighting on figures
  • Dramatic contrast

Emotional Range

Emotion Expression
Determination Fierce focus
Rage Intense, powerful
Triumph Victorious pose
Struggle Strained effort

Composition

  • Dynamic angles
  • Extreme perspectives
  • Panel-breaking layouts
  • Asymmetric designs
  • Impact-focused framing

Pose Guidelines

  • Dynamic warrior poses
  • Weight and momentum visible
  • Muscle tension shown
  • Flow of movement captured
  • Impact points emphasized

Best For

  • Martial arts combat
  • Action sequences
  • Sports moments
  • Physical challenges
  • Battle scenes
  • Climactic confrontations

Combination Notes

Works especially well with:

  • ink-brush: wuxia combat
  • manga: shonen battles

Avoid with:

  • chalk: style mismatch
  • ligne-claire: style mismatch (too static)