* refactor(skills): clean up bundled skill set + add environments: relevance gate Bundled skills cleanup pass plus a new offer-time relevance gate. Removals (redundant / dead): - spotify (covered by the spotify plugin's 7 native tools) - linear (covered by `hermes mcp install linear`) - kanban-codex-lane, debugging-hermes-tui-commands - empty category markers: diagramming, gifs, inference-sh, mlops/training, mlops/vector-databases - domain (stale orphan dup of optional/research/domain-intel) Bundled -> optional: - baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art - dspy, subagent-driven-development - minecraft-modpack-server, pokemon-player - hermes-s6-container-supervision (-> optional/devops) Consolidation: - webhook-subscriptions + native-mcp folded into the hermes-agent skill as references/webhooks.md + references/native-mcp.md with SKILL.md pointers - writing-plans merged into plan (v2.0.0); related_skills + prose refs updated New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment) - Offer-time relevance filter (kanban / docker / s6), parallel to platforms:. - Wired into the 3 OFFER surfaces only (prompt_builder skills index, skills_tool.list_skills, skill_commands slash discovery). - Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker` always resolve. Verified via E2E. - kanban-orchestrator/kanban-worker tagged environments: [kanban]; hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux]. Validation: 8/8 E2E gating assertions (incl force-load invariant); 442 targeted tests green (agent, skills_tool, skill_commands, kanban worker). * docs: regenerate skill catalogs + pages for the bundled cleanup Regenerated per-skill doc pages, catalogs, and sidebar to match the skill moves/removals in the parent commit. Moved skills' pages relocate bundled -> optional (history preserved); removed skills' pages deleted; edited skills' pages refreshed (hermes-agent now embeds the webhook + native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages and catalog rows for moved/removed skills pruned (new optional translations land via the translation pipeline). * test: drop regression test for removed kanban-codex-lane skill The kanban-codex-lane skill was removed in the bundled-skills cleanup; its dedicated regression test read the now-deleted SKILL.md and failed with FileNotFoundError on CI shard 6.
111 lines
2.9 KiB
Markdown
111 lines
2.9 KiB
Markdown
# wuxia
|
|
|
|
武侠预设 - Hong Kong martial arts comic style
|
|
|
|
## Base Configuration
|
|
|
|
| Dimension | Value |
|
|
|-----------|-------|
|
|
| Art Style | ink-brush |
|
|
| Tone | action |
|
|
| Layout | splash (default) |
|
|
|
|
Equivalent to: art=ink-brush, tone=action
|
|
|
|
## Unique Rules
|
|
|
|
This preset includes special rules beyond the art+tone combination. When the `wuxia` preset is selected, ALL rules below must be applied.
|
|
|
|
### Qi/Energy Effects (Required)
|
|
|
|
Martial arts power must be visible through qi effects:
|
|
|
|
| Effect Type | Visual Treatment |
|
|
|-------------|-----------------|
|
|
| Internal qi | Glowing aura around character |
|
|
| External qi | Visible energy projection |
|
|
| Qi clash | Radiating impact waves |
|
|
| Qi absorption | Flowing particles toward character |
|
|
| Hidden power | Subtle glow in eyes/fists |
|
|
|
|
### Energy Colors
|
|
|
|
| Qi Type | Color |
|
|
|---------|-------|
|
|
| Righteous | Blue (#4299E1), Gold (#FFD700) |
|
|
| Fierce | Red (#DC2626), Orange (#EA580C) |
|
|
| Evil | Purple (#7C3AED), Green (#16A34A) |
|
|
| Pure | White, Silver |
|
|
| Ancient | Gold with particles |
|
|
|
|
### Combat Visual Language
|
|
|
|
**Impact moments** must include:
|
|
|
|
1. Speed lines radiating from impact point
|
|
2. Flying debris (stone, wood, cloth)
|
|
3. Shockwave rings
|
|
4. Dust/energy clouds
|
|
5. Hair and clothing blown back
|
|
|
|
### Movement Depiction
|
|
|
|
| Speed Level | Visual Treatment |
|
|
|-------------|-----------------|
|
|
| Normal | Standard pose |
|
|
| Fast | Motion blur, speed lines |
|
|
| Lightning | Afterimages, multiple positions |
|
|
| Teleport | Fade effect, particle trail |
|
|
|
|
### Environmental Integration
|
|
|
|
Backgrounds must support action:
|
|
|
|
| Environment | Combat Enhancement |
|
|
|-------------|-------------------|
|
|
| Mountains | Crumbling peaks from impacts |
|
|
| Forest | Exploding trees, flying leaves |
|
|
| Water | Dramatic splashes, walking on water |
|
|
| Temple | Breaking pillars, flying tiles |
|
|
| Cliff | Dramatic falls, wind effects |
|
|
|
|
### Character Pose Guidelines
|
|
|
|
- Dynamic warrior stances with weight distribution
|
|
- Flowing robes and hair showing movement
|
|
- Muscle tension visible in action
|
|
- Feet planted or in dynamic motion
|
|
- Traditional martial arts postures
|
|
|
|
### Weapon Effects
|
|
|
|
| Weapon | Visual Treatment |
|
|
|--------|-----------------|
|
|
| Sword | Trailing light arc, blade glow |
|
|
| Palm | Qi projection, wind effect |
|
|
| Staff | Spinning blur, impact ripples |
|
|
| Whip | Flowing energy trail |
|
|
|
|
### Atmospheric Elements
|
|
|
|
Always include:
|
|
- Floating particles (leaves, petals, dust)
|
|
- Ink wash mist for depth
|
|
- Wind direction indicators
|
|
- Dramatic sky/weather when appropriate
|
|
|
|
## Quality Markers
|
|
|
|
- ✓ Dynamic action poses with sense of motion
|
|
- ✓ Ink brush aesthetic in line work
|
|
- ✓ Visible qi/energy effects
|
|
- ✓ High contrast dramatic lighting
|
|
- ✓ Atmospheric backgrounds with Chinese elements
|
|
- ✓ Flowing fabric and hair movement
|
|
- ✓ Impactful combat moments
|
|
- ✓ Speed lines and impact effects
|
|
|
|
## Best For
|
|
|
|
Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives
|