* refactor(skills): clean up bundled skill set + add environments: relevance gate Bundled skills cleanup pass plus a new offer-time relevance gate. Removals (redundant / dead): - spotify (covered by the spotify plugin's 7 native tools) - linear (covered by `hermes mcp install linear`) - kanban-codex-lane, debugging-hermes-tui-commands - empty category markers: diagramming, gifs, inference-sh, mlops/training, mlops/vector-databases - domain (stale orphan dup of optional/research/domain-intel) Bundled -> optional: - baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art - dspy, subagent-driven-development - minecraft-modpack-server, pokemon-player - hermes-s6-container-supervision (-> optional/devops) Consolidation: - webhook-subscriptions + native-mcp folded into the hermes-agent skill as references/webhooks.md + references/native-mcp.md with SKILL.md pointers - writing-plans merged into plan (v2.0.0); related_skills + prose refs updated New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment) - Offer-time relevance filter (kanban / docker / s6), parallel to platforms:. - Wired into the 3 OFFER surfaces only (prompt_builder skills index, skills_tool.list_skills, skill_commands slash discovery). - Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker` always resolve. Verified via E2E. - kanban-orchestrator/kanban-worker tagged environments: [kanban]; hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux]. Validation: 8/8 E2E gating assertions (incl force-load invariant); 442 targeted tests green (agent, skills_tool, skill_commands, kanban worker). * docs: regenerate skill catalogs + pages for the bundled cleanup Regenerated per-skill doc pages, catalogs, and sidebar to match the skill moves/removals in the parent commit. Moved skills' pages relocate bundled -> optional (history preserved); removed skills' pages deleted; edited skills' pages refreshed (hermes-agent now embeds the webhook + native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages and catalog rows for moved/removed skills pruned (new optional translations land via the translation pipeline). * test: drop regression test for removed kanban-codex-lane skill The kanban-codex-lane skill was removed in the bundled-skills cleanup; its dedicated regression test read the now-deleted SKILL.md and failed with FileNotFoundError on CI shard 6.
2.9 KiB
2.9 KiB
wuxia
武侠预设 - Hong Kong martial arts comic style
Base Configuration
| Dimension | Value |
|---|---|
| Art Style | ink-brush |
| Tone | action |
| Layout | splash (default) |
Equivalent to: art=ink-brush, tone=action
Unique Rules
This preset includes special rules beyond the art+tone combination. When the wuxia preset is selected, ALL rules below must be applied.
Qi/Energy Effects (Required)
Martial arts power must be visible through qi effects:
| Effect Type | Visual Treatment |
|---|---|
| Internal qi | Glowing aura around character |
| External qi | Visible energy projection |
| Qi clash | Radiating impact waves |
| Qi absorption | Flowing particles toward character |
| Hidden power | Subtle glow in eyes/fists |
Energy Colors
| Qi Type | Color |
|---|---|
| Righteous | Blue (#4299E1), Gold (#FFD700) |
| Fierce | Red (#DC2626), Orange (#EA580C) |
| Evil | Purple (#7C3AED), Green (#16A34A) |
| Pure | White, Silver |
| Ancient | Gold with particles |
Combat Visual Language
Impact moments must include:
- Speed lines radiating from impact point
- Flying debris (stone, wood, cloth)
- Shockwave rings
- Dust/energy clouds
- Hair and clothing blown back
Movement Depiction
| Speed Level | Visual Treatment |
|---|---|
| Normal | Standard pose |
| Fast | Motion blur, speed lines |
| Lightning | Afterimages, multiple positions |
| Teleport | Fade effect, particle trail |
Environmental Integration
Backgrounds must support action:
| Environment | Combat Enhancement |
|---|---|
| Mountains | Crumbling peaks from impacts |
| Forest | Exploding trees, flying leaves |
| Water | Dramatic splashes, walking on water |
| Temple | Breaking pillars, flying tiles |
| Cliff | Dramatic falls, wind effects |
Character Pose Guidelines
- Dynamic warrior stances with weight distribution
- Flowing robes and hair showing movement
- Muscle tension visible in action
- Feet planted or in dynamic motion
- Traditional martial arts postures
Weapon Effects
| Weapon | Visual Treatment |
|---|---|
| Sword | Trailing light arc, blade glow |
| Palm | Qi projection, wind effect |
| Staff | Spinning blur, impact ripples |
| Whip | Flowing energy trail |
Atmospheric Elements
Always include:
- Floating particles (leaves, petals, dust)
- Ink wash mist for depth
- Wind direction indicators
- Dramatic sky/weather when appropriate
Quality Markers
- ✓ Dynamic action poses with sense of motion
- ✓ Ink brush aesthetic in line work
- ✓ Visible qi/energy effects
- ✓ High contrast dramatic lighting
- ✓ Atmospheric backgrounds with Chinese elements
- ✓ Flowing fabric and hair movement
- ✓ Impactful combat moments
- ✓ Speed lines and impact effects
Best For
Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives