Files
hermes-agent/optional-skills/creative/baoyu-article-illustrator/references/styles/pixel-art.md
Teknium 38d3c49aaf refactor(skills): clean up bundled skill set + add environments: relevance gate (#39028)
* refactor(skills): clean up bundled skill set + add environments: relevance gate

Bundled skills cleanup pass plus a new offer-time relevance gate.

Removals (redundant / dead):
- spotify (covered by the spotify plugin's 7 native tools)
- linear (covered by `hermes mcp install linear`)
- kanban-codex-lane, debugging-hermes-tui-commands
- empty category markers: diagramming, gifs, inference-sh,
  mlops/training, mlops/vector-databases
- domain (stale orphan dup of optional/research/domain-intel)

Bundled -> optional:
- baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art
- dspy, subagent-driven-development
- minecraft-modpack-server, pokemon-player
- hermes-s6-container-supervision (-> optional/devops)

Consolidation:
- webhook-subscriptions + native-mcp folded into the hermes-agent skill
  as references/webhooks.md + references/native-mcp.md with SKILL.md pointers
- writing-plans merged into plan (v2.0.0); related_skills + prose refs updated

New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment)
- Offer-time relevance filter (kanban / docker / s6), parallel to platforms:.
- Wired into the 3 OFFER surfaces only (prompt_builder skills index,
  skills_tool.list_skills, skill_commands slash discovery).
- Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so
  load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker`
  always resolve. Verified via E2E.
- kanban-orchestrator/kanban-worker tagged environments: [kanban];
  hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux].

Validation: 8/8 E2E gating assertions (incl force-load invariant);
442 targeted tests green (agent, skills_tool, skill_commands, kanban worker).

* docs: regenerate skill catalogs + pages for the bundled cleanup

Regenerated per-skill doc pages, catalogs, and sidebar to match the skill
moves/removals in the parent commit. Moved skills' pages relocate
bundled -> optional (history preserved); removed skills' pages deleted;
edited skills' pages refreshed (hermes-agent now embeds the webhook +
native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages
and catalog rows for moved/removed skills pruned (new optional translations
land via the translation pipeline).

* test: drop regression test for removed kanban-codex-lane skill

The kanban-codex-lane skill was removed in the bundled-skills cleanup;
its dedicated regression test read the now-deleted SKILL.md and failed
with FileNotFoundError on CI shard 6.
2026-06-04 06:11:22 -07:00

1.9 KiB

pixel-art

Retro 8-bit pixel art aesthetic with nostalgic gaming style

Design Aesthetic

Pixelated retro aesthetic reminiscent of classic 8-bit and 16-bit era games. Chunky pixels, limited color palettes, and nostalgic gaming references. Simple geometric shapes rendered in blocky pixel form. Fun, playful, and immediately recognizable retro tech aesthetic.

Background

  • Color: Light Blue (#87CEEB) or Soft Lavender (#E6E6FA)
  • Texture: Subtle pixel grid pattern, optional CRT scanline effect

Color Palette

Role Color Hex Usage
Background Light Blue #87CEEB Primary background
Alt Background Soft Lavender #E6E6FA Secondary backgrounds
Primary Text Dark Navy #1A1A2E Main elements
Accent 1 Pixel Green #00FF00 Success, highlights
Accent 2 Pixel Red #FF0000 Alerts, emphasis
Accent 3 Pixel Yellow #FFFF00 Warnings, energy
Accent 4 Pixel Cyan #00FFFF Info, tech elements
Accent 5 Pixel Magenta #FF00FF Special elements

Visual Elements

  • All elements rendered with visible pixel structure
  • Simple iconography: notepad, checkboxes, gears, rockets
  • Text bubbles with pixel borders
  • 8-bit decorations: stars, hearts, arrows
  • Progress bars with chunky pixel segments
  • Dithering patterns for color transitions
  • Limited 16-32 color palette

Style Rules

Do

  • Maintain consistent pixel grid throughout
  • Use limited color palette (16-32 colors max)
  • Create blocky, geometric shapes
  • Add nostalgic gaming references
  • Use dithering for color transitions

Don't

  • Use smooth gradients or anti-aliasing
  • Create photorealistic elements
  • Use thin lines or fine details
  • Add modern glossy effects
  • Break the pixel grid alignment

Best For

Gaming articles, tech tutorials, nostalgic content, developer topics, retro-themed pieces, creative tech content