* refactor(skills): clean up bundled skill set + add environments: relevance gate Bundled skills cleanup pass plus a new offer-time relevance gate. Removals (redundant / dead): - spotify (covered by the spotify plugin's 7 native tools) - linear (covered by `hermes mcp install linear`) - kanban-codex-lane, debugging-hermes-tui-commands - empty category markers: diagramming, gifs, inference-sh, mlops/training, mlops/vector-databases - domain (stale orphan dup of optional/research/domain-intel) Bundled -> optional: - baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art - dspy, subagent-driven-development - minecraft-modpack-server, pokemon-player - hermes-s6-container-supervision (-> optional/devops) Consolidation: - webhook-subscriptions + native-mcp folded into the hermes-agent skill as references/webhooks.md + references/native-mcp.md with SKILL.md pointers - writing-plans merged into plan (v2.0.0); related_skills + prose refs updated New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment) - Offer-time relevance filter (kanban / docker / s6), parallel to platforms:. - Wired into the 3 OFFER surfaces only (prompt_builder skills index, skills_tool.list_skills, skill_commands slash discovery). - Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker` always resolve. Verified via E2E. - kanban-orchestrator/kanban-worker tagged environments: [kanban]; hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux]. Validation: 8/8 E2E gating assertions (incl force-load invariant); 442 targeted tests green (agent, skills_tool, skill_commands, kanban worker). * docs: regenerate skill catalogs + pages for the bundled cleanup Regenerated per-skill doc pages, catalogs, and sidebar to match the skill moves/removals in the parent commit. Moved skills' pages relocate bundled -> optional (history preserved); removed skills' pages deleted; edited skills' pages refreshed (hermes-agent now embeds the webhook + native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages and catalog rows for moved/removed skills pruned (new optional translations land via the translation pipeline). * test: drop regression test for removed kanban-codex-lane skill The kanban-codex-lane skill was removed in the bundled-skills cleanup; its dedicated regression test read the now-deleted SKILL.md and failed with FileNotFoundError on CI shard 6.
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pixel-art
Retro 8-bit pixel art aesthetic with nostalgic gaming style
Design Aesthetic
Pixelated retro aesthetic reminiscent of classic 8-bit and 16-bit era games. Chunky pixels, limited color palettes, and nostalgic gaming references. Simple geometric shapes rendered in blocky pixel form. Fun, playful, and immediately recognizable retro tech aesthetic.
Background
- Color: Light Blue (#87CEEB) or Soft Lavender (#E6E6FA)
- Texture: Subtle pixel grid pattern, optional CRT scanline effect
Color Palette
| Role | Color | Hex | Usage |
|---|---|---|---|
| Background | Light Blue | #87CEEB | Primary background |
| Alt Background | Soft Lavender | #E6E6FA | Secondary backgrounds |
| Primary Text | Dark Navy | #1A1A2E | Main elements |
| Accent 1 | Pixel Green | #00FF00 | Success, highlights |
| Accent 2 | Pixel Red | #FF0000 | Alerts, emphasis |
| Accent 3 | Pixel Yellow | #FFFF00 | Warnings, energy |
| Accent 4 | Pixel Cyan | #00FFFF | Info, tech elements |
| Accent 5 | Pixel Magenta | #FF00FF | Special elements |
Visual Elements
- All elements rendered with visible pixel structure
- Simple iconography: notepad, checkboxes, gears, rockets
- Text bubbles with pixel borders
- 8-bit decorations: stars, hearts, arrows
- Progress bars with chunky pixel segments
- Dithering patterns for color transitions
- Limited 16-32 color palette
Style Rules
Do
- Maintain consistent pixel grid throughout
- Use limited color palette (16-32 colors max)
- Create blocky, geometric shapes
- Add nostalgic gaming references
- Use dithering for color transitions
Don't
- Use smooth gradients or anti-aliasing
- Create photorealistic elements
- Use thin lines or fine details
- Add modern glossy effects
- Break the pixel grid alignment
Best For
Gaming articles, tech tutorials, nostalgic content, developer topics, retro-themed pieces, creative tech content