refactor: make ServerApp::HandleScreenSwitch, Also does not use the Event * so removing it from the methods arguments

This commit is contained in:
sithlord48
2025-06-19 17:02:52 -04:00
committed by Nick Bolton
parent dcb047b6c5
commit f0bb4e5cb3
2 changed files with 3 additions and 3 deletions

View File

@ -555,7 +555,7 @@ Server *ServerApp::openServer(ServerConfig &config, PrimaryClient *primaryClient
auto *server = new Server(config, primaryClient, m_serverScreen, m_events, args());
try {
m_events->addHandler(EventTypes::ServerDisconnected, server, [this](const auto &) { updateStatus(); });
m_events->addHandler(EventTypes::ServerScreenSwitched, server, [this](const auto &e) { handleScreenSwitched(e); });
m_events->addHandler(EventTypes::ServerScreenSwitched, server, [this](const auto &) { handleScreenSwitched(); });
} catch (std::bad_alloc &ba) {
delete server;
@ -565,7 +565,7 @@ Server *ServerApp::openServer(ServerConfig &config, PrimaryClient *primaryClient
return server;
}
void ServerApp::handleScreenSwitched(const Event &e)
void ServerApp::handleScreenSwitched() const
{
// do nothing
}

View File

@ -125,7 +125,7 @@ public:
}
private:
void handleScreenSwitched(const Event &e);
void handleScreenSwitched() const;
std::unique_ptr<ISocketFactory> getSocketFactory() const;
NetworkAddress getAddress(const NetworkAddress &address) const;