refactor: make ServerApp::HandleScreenSwitch, Also does not use the Event * so removing it from the methods arguments
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@ -555,7 +555,7 @@ Server *ServerApp::openServer(ServerConfig &config, PrimaryClient *primaryClient
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auto *server = new Server(config, primaryClient, m_serverScreen, m_events, args());
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try {
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m_events->addHandler(EventTypes::ServerDisconnected, server, [this](const auto &) { updateStatus(); });
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m_events->addHandler(EventTypes::ServerScreenSwitched, server, [this](const auto &e) { handleScreenSwitched(e); });
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m_events->addHandler(EventTypes::ServerScreenSwitched, server, [this](const auto &) { handleScreenSwitched(); });
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} catch (std::bad_alloc &ba) {
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delete server;
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@ -565,7 +565,7 @@ Server *ServerApp::openServer(ServerConfig &config, PrimaryClient *primaryClient
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return server;
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}
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void ServerApp::handleScreenSwitched(const Event &e)
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void ServerApp::handleScreenSwitched() const
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{
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// do nothing
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}
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@ -125,7 +125,7 @@ public:
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}
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private:
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void handleScreenSwitched(const Event &e);
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void handleScreenSwitched() const;
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std::unique_ptr<ISocketFactory> getSocketFactory() const;
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NetworkAddress getAddress(const NetworkAddress &address) const;
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