refactor: remove INode class as base for Server and Client objects
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@ -14,7 +14,6 @@
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#include "base/EventTypes.h"
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#include "deskflow/ClientArgs.h"
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#include "deskflow/Clipboard.h"
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#include "deskflow/INode.h"
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#include "mt/CondVar.h"
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#include "net/NetworkAddress.h"
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@ -39,7 +38,7 @@ class TCPSocket;
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/*!
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This class implements the top-level client algorithms for deskflow.
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*/
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class Client : public IClient, public INode
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class Client : public IClient
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{
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public:
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class FailInfo
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@ -95,7 +95,6 @@ add_library(${lib_name} STATIC ${PLATFORM_CODE}
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IClipboard.h
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IKeyState.cpp
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IKeyState.h
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INode.h
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IPlatformScreen.cpp
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IPlatformScreen.h
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IPrimaryScreen.cpp
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@ -1,17 +0,0 @@
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/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2025 Deskflow Developers
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#pragma once
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#include "common/Common.h"
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class INode
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{
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public:
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virtual ~INode() = default;
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};
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@ -13,7 +13,6 @@
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#include "base/Stopwatch.h"
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#include "deskflow/Clipboard.h"
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#include "deskflow/ClipboardTypes.h"
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#include "deskflow/INode.h"
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#include "deskflow/KeyTypes.h"
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#include "deskflow/MouseTypes.h"
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#include "deskflow/OptionTypes.h"
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@ -41,7 +40,7 @@ class ClientListener;
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/*!
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This class implements the top-level server algorithms for deskflow.
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*/
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class Server : public INode
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class Server
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{
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using ServerConfig = deskflow::server::Config;
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@ -127,7 +126,7 @@ public:
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);
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Server(Server const &) = delete;
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Server(Server &&) = delete;
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~Server() override;
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~Server();
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Server &operator=(Server const &) = delete;
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Server &operator=(Server &&) = delete;
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