feat: mac os new build option BUILD_OSX_BUNDLE can be disabled to build a non app bundle
This commit is contained in:
committed by
Chris Rizzitello
parent
aa11dc94ba
commit
6eadba1ab2
@ -160,6 +160,8 @@ add_definitions(-DQT_NO_KEYWORDS)
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#Options for Linux platform support
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if(UNIX AND NOT APPLE)
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option(BUILD_X11_SUPPORT "Build with x11 support" ON)
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elseif (APPLE)
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option(BUILD_OSX_BUNDLE "Build mac os bundle" ON)
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endif()
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include(cmake/Libraries.cmake)
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@ -172,13 +174,12 @@ if (WIN32)
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set(CMAKE_INSTALL_LIBDIR .)
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set(CMAKE_INSTALL_LICENSE_DIR .)
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set(CMAKE_INSTALL_I18N_DIR translations)
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elseif(UNIX AND NOT APPLE)
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set(CMAKE_INSTALL_LICENSE_DIR ${CMAKE_INSTALL_DATADIR}/licenses/${CMAKE_PROJECT_NAME})
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set(CMAKE_INSTALL_I18N_DIR ${CMAKE_INSTALL_DATADIR}/${CMAKE_PROJECT_NAME}/translations)
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else()
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elseif(BUILD_OSX_BUNDLE)
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set(CMAKE_INSTALL_BINDIR ${CMAKE_PROJECT_PROPER_NAME}.app/Contents/MacOS)
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set(CMAKE_INSTALL_LICENSE_DIR ${CMAKE_PROJECT_PROPER_NAME}.app/Contents/Resources)
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set(CMAKE_INSTALL_I18N_DIR ${CMAKE_PROJECT_PROPER_NAME}.app/Contents/MacOS/translations)
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else()
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set(CMAKE_INSTALL_LICENSE_DIR ${CMAKE_INSTALL_DATADIR}/licenses/${CMAKE_PROJECT_NAME})
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set(CMAKE_INSTALL_I18N_DIR ${CMAKE_INSTALL_DATADIR}/${CMAKE_PROJECT_NAME}/translations)
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endif()
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add_subdirectory(doc)
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@ -4,17 +4,20 @@
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# HACK This is set when the files is included so its the real path
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# calling CMAKE_CURRENT_LIST_DIR after include would return the wrong scope var
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set(MY_DIR ${CMAKE_CURRENT_LIST_DIR})
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install(CODE "execute_process(COMMAND
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${DEPLOYQT}
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\"\${CMAKE_INSTALL_PREFIX}/${CMAKE_PROJECT_PROPER_NAME}.app\"
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-timestamp -codesign=-
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)")
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set(OSX_BUNDLE ${BUILD_OSX_BUNDLE})
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set(OS_STRING "macos-${BUILD_ARCHITECTURE}")
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set(CPACK_PACKAGE_ICON "${MY_DIR}/dmg-volume.icns")
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set(CPACK_DMG_BACKGROUND_IMAGE "${MY_DIR}/dmg-background.tiff")
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set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${MY_DIR}/generate_ds_store.applescript")
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set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_PROPER_NAME}")
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set(CPACK_DMG_SLA_USE_RESOURCE_FILE_LICENSE ON)
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set(CPACK_GENERATOR "DragNDrop")
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if (OSX_BUNDLE)
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install(CODE "execute_process(COMMAND
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${DEPLOYQT}
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\"\${CMAKE_INSTALL_PREFIX}/${CMAKE_PROJECT_PROPER_NAME}.app\"
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-timestamp -codesign=-
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)")
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set(CPACK_PACKAGE_ICON "${MY_DIR}/dmg-volume.icns")
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set(CPACK_DMG_BACKGROUND_IMAGE "${MY_DIR}/dmg-background.tiff")
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set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${MY_DIR}/generate_ds_store.applescript")
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set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_PROPER_NAME}")
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set(CPACK_DMG_SLA_USE_RESOURCE_FILE_LICENSE ON)
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set(CPACK_GENERATOR "DragNDrop")
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endif()
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@ -27,6 +27,7 @@ CMake options:
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| BUILD_INSTALLER | Build installers/packages | ON | |
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| BUILD_TESTS | Build unit tests and legacy tests | ON | `gtest`|
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| BUILD_X11_SUPPORT | Build X11 backend (linux and bsd only) | ON | `x11 libs`|
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| BUILD_OSX_BUNDLE | Build an app bundle (mac os only) | ON | |
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| ENABLE_COVERAGE | Enable test coverage | OFF | `gcov` |
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| SKIP_BUILD_TESTS | Skip running of tests at build time | OFF | |
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| VCPKG_QT | Build Qt w/ vcpkg (windows only) | OFF | |
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@ -44,7 +44,7 @@ install(
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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if(APPLE)
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if(BUILD_OSX_BUNDLE)
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set_target_properties(${target} PROPERTIES
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BUILD_WITH_INSTALL_RPATH TRUE
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INSTALL_RPATH "@loader_path/../Libraries;@loader_path/../Frameworks"
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@ -15,7 +15,7 @@ if(WIN32)
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set(EXE_ICON "IDI_ICON1 ICON DISCARDABLE \"${CMAKE_SOURCE_DIR}/src/apps/res/deskflow.ico\" ")
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configure_file(${CMAKE_SOURCE_DIR}/src/apps/res/windows.rc.in deskflow.rc)
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set(platform_extra deskflow.rc)
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elseif(APPLE)
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elseif(BUILD_OSX_BUNDLE)
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#setup our bundle plist file
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set(BUNDLE_EXECUTABLE_NAME "${target}")
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set(BUNDLE_BUNDLE_NAME "${target}")
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@ -93,36 +93,40 @@ if(WIN32)
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)
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elseif(APPLE)
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set_target_properties(${target} PROPERTIES
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INSTALL_RPATH "@loader_path/../Libraries;@loader_path/../Frameworks"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/deskflow.plist"
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)
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# Warning: Do not use for CI/production, as the `entitlements-dev.plist` file adds special
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# entitlements that are only appropriate for local development.
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#
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# macOS made TCC stricter so that if you don't sign your local dev builds properly, macOS will
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# nag you to remove and re-approve the app every time you make a change to the binary which is
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# extremely annoying during development.
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#
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# If you were to use ad-hoc signing (i.e. not specify a certificate), TCC would still nag you
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# because the binary identity is anchored not on the app ID, but on the CD hash (which changes
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# based on the binary contents).
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#
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# To use, simply generate a personal certificate for free with Xcode and pass the ID to CMake.
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# Full instructions are in the docs.
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if (NOT "${APPLE_CODESIGN_DEV}" STREQUAL "")
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message(STATUS "Apple codesign ID for development only: ${APPLE_CODESIGN_DEV}")
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add_custom_command(
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TARGET ${target} POST_BUILD
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COMMAND /usr/bin/codesign
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--force
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--options runtime
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--entitlements "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/src/apps/res/entitlements-dev.plist>"
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--sign "${APPLE_CODESIGN_DEV}"
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"$<TARGET_BUNDLE_DIR:${target}>"
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VERBATIM
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if (BUILD_OSX_BUNDLE)
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set_target_properties(${target} PROPERTIES
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INSTALL_RPATH "@loader_path/../Libraries;@loader_path/../Frameworks"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/deskflow.plist"
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)
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# Warning: Do not use for CI/production, as the `entitlements-dev.plist` file adds special
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# entitlements that are only appropriate for local development.
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#
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# macOS made TCC stricter so that if you don't sign your local dev builds properly, macOS will
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# nag you to remove and re-approve the app every time you make a change to the binary which is
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# extremely annoying during development.
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#
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# If you were to use ad-hoc signing (i.e. not specify a certificate), TCC would still nag you
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# because the binary identity is anchored not on the app ID, but on the CD hash (which changes
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# based on the binary contents).
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#
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# To use, simply generate a personal certificate for free with Xcode and pass the ID to CMake.
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# Full instructions are in the docs.
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if (NOT "${APPLE_CODESIGN_DEV}" STREQUAL "")
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message(STATUS "Apple codesign ID for development only: ${APPLE_CODESIGN_DEV}")
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add_custom_command(
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TARGET ${target} POST_BUILD
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COMMAND /usr/bin/codesign
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--force
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--options runtime
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--entitlements "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/src/apps/res/entitlements-dev.plist>"
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--sign "${APPLE_CODESIGN_DEV}"
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"$<TARGET_BUNDLE_DIR:${target}>"
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VERBATIM
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)
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endif()
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else()
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set_target_properties(${target} PROPERTIES MACOSX_BUNDLE FALSE)
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endif()
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else()
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generate_app_man(${target} "${CMAKE_PROJECT_DESCRIPTION} \\(GUI\\)")
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@ -27,10 +27,10 @@ qt_create_translation(TRS ${CMAKE_SOURCE_DIR}/src ${${CMAKE_PROJECT_NAME}_TRS} O
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#ensure that the targets are built always
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add_custom_target(app_translations ALL DEPENDS ${TRS})
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if (NOT APPLE)
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if (NOT BUILD_OSX_BUNDLE)
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# install our translations
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install(FILES ${TRS} DESTINATION ${CMAKE_INSTALL_I18N_DIR})
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elseif(APPLE)
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else()
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#when making the bundle copy our translation into the bundle
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set(BUNDLE_TR_DIR $<TARGET_BUNDLE_CONTENT_DIR:${CMAKE_PROJECT_PROPER_NAME}>/MacOS/translations)
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