refactor: IKeyState remove need for malloc in alloc methods
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@ -26,7 +26,7 @@ IKeyState::IKeyState(const IEventQueue *)
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IKeyState::KeyInfo *IKeyState::KeyInfo::alloc(KeyID id, KeyModifierMask mask, KeyButton button, int32_t count)
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{
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auto *info = (KeyInfo *)malloc(sizeof(KeyInfo));
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auto *info = new KeyInfo();
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info->m_key = id;
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info->m_mask = mask;
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info->m_button = button;
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@ -44,7 +44,7 @@ IKeyState::KeyInfo *IKeyState::KeyInfo::alloc(
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const char *buffer = screens.c_str();
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// build structure
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auto *info = (KeyInfo *)malloc(sizeof(KeyInfo) + screens.size());
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auto *info = new KeyInfo();
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info->m_key = id;
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info->m_mask = mask;
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info->m_button = button;
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@ -57,7 +57,7 @@ IKeyState::KeyInfo *IKeyState::KeyInfo::alloc(
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IKeyState::KeyInfo *IKeyState::KeyInfo::alloc(const KeyInfo &x)
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{
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auto bufferLen = strnlen(x.m_screensBuffer, SIZE_MAX);
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auto info = (KeyInfo *)malloc(sizeof(KeyInfo) + bufferLen);
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auto *info = new KeyInfo();
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info->m_key = x.m_key;
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info->m_mask = x.m_mask;
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info->m_button = x.m_button;
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