refactor: remove DEBUG4 level and move any DEBUG4 messages to DEBUG3
This commit is contained in:
committed by
Chris Rizzitello
parent
d6ffcd37d7
commit
2cf4fc8d0a
@ -24,11 +24,10 @@
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const int kPriorityPrefixLength = 3;
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// names of priorities
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static const char *g_priority[] = {"FATAL", "ERROR", "WARNING", "NOTE", "INFO",
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"DEBUG", "DEBUG1", "DEBUG2", "DEBUG3", "DEBUG4"};
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static const char *g_priority[] = {"FATAL", "ERROR", "WARNING", "NOTE", "INFO", "DEBUG", "DEBUG1", "DEBUG2", "DEBUG3"};
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// number of priorities
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static const int g_numPriority = 10;
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static const int g_numPriority = 9;
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// if NDEBUG (not debug) is not specified, i.e. you're building in debug,
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// then set default log level to DEBUG, otherwise the max level is INFO.
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@ -210,7 +210,6 @@ otherwise it expands to a call that doesn't.
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#define CLOG_DEBUG1 CLOG_TRACE "%z\066"
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#define CLOG_DEBUG2 CLOG_TRACE "%z\067"
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#define CLOG_DEBUG3 CLOG_TRACE "%z\070"
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#define CLOG_DEBUG4 CLOG_TRACE "%z\071" // char is '9'
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#define LOG_IPC(...) LOG((CLOG_IPC __VA_ARGS__))
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#define LOG_PRINT(...) LOG((CLOG_PRINT __VA_ARGS__))
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@ -223,4 +222,3 @@ otherwise it expands to a call that doesn't.
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#define LOG_DEBUG1(...) LOG((CLOG_DEBUG1 __VA_ARGS__))
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#define LOG_DEBUG2(...) LOG((CLOG_DEBUG2 __VA_ARGS__))
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#define LOG_DEBUG3(...) LOG((CLOG_DEBUG3 __VA_ARGS__))
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#define LOG_DEBUG4(...) LOG((CLOG_DEBUG4 __VA_ARGS__))
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@ -23,6 +23,5 @@ enum class LogLevel
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Debug, //!< For important debugging messages
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Debug1, //!< For verbosity +1 debugging messages
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Debug2, //!< For verbosity +2 debugging messages
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Debug3, //!< For verbosity +3 debugging messages
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Debug4 //!< For verbosity +4 debugging messages
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Debug3 //!< For verbosity +3 debugging messages
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};
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@ -88,7 +88,7 @@ void KeyMap::addKeyEntry(const KeyItem &item)
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// add item list
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entries.push_back(items);
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LOG(
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(CLOG_DEBUG4 "add key: %04x %d %03x %04x (%04x %04x %04x)%s", newItem.m_id, newItem.m_group, newItem.m_button,
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(CLOG_DEBUG3 "add key: %04x %d %03x %04x (%04x %04x %04x)%s", newItem.m_id, newItem.m_group, newItem.m_button,
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newItem.m_client, newItem.m_required, newItem.m_sensitive, newItem.m_generates, newItem.m_dead ? " dead" : "")
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);
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}
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@ -535,7 +535,7 @@ void MSWindowsScreen::saveMousePosition(int32_t x, int32_t y)
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m_xCursor = x;
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m_yCursor = y;
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LOG_DEBUG4("saved mouse position for next delta: %+d,%+d", x, y);
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LOG_DEBUG3("saved mouse position for next delta: %+d,%+d", x, y);
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}
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uint32_t MSWindowsScreen::registerHotKey(KeyID key, KeyModifierMask mask)
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@ -883,7 +883,7 @@ bool MSWindowsScreen::onPreDispatch(HWND hwnd, UINT message, WPARAM wParam, LPAR
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bool MSWindowsScreen::onPreDispatchPrimary(HWND, UINT message, WPARAM wParam, LPARAM lParam)
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{
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LOG_DEBUG4("handling pre-dispatch primary");
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LOG_DEBUG3("handling pre-dispatch primary");
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// handle event
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switch (message) {
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@ -1245,7 +1245,7 @@ bool MSWindowsScreen::onMouseMove(int32_t mx, int32_t my)
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// center on the server screen. if we don't do this, then the mouse
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// will always try to return to the original entry point on the
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// secondary screen.
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LOG_DEBUG4("centering cursor on motion: %+d,%+d", m_xCenter, m_yCenter);
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LOG_DEBUG3("centering cursor on motion: %+d,%+d", m_xCenter, m_yCenter);
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warpCursorNoFlush(m_xCenter, m_yCenter);
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// examine the motion. if it's about the distance
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@ -1609,7 +1609,7 @@ void Server::onMouseUp(ButtonID id)
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bool Server::onMouseMovePrimary(int32_t x, int32_t y)
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{
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LOG_DEBUG4("onMouseMovePrimary %d,%d", x, y);
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LOG_DEBUG3("onMouseMovePrimary %d,%d", x, y);
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// mouse move on primary (server's) screen
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if (m_active != m_primaryClient) {
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@ -85,7 +85,7 @@ void LogTests::printLevelToHigh()
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std::stringstream buffer;
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std::streambuf *old = std::cout.rdbuf(buffer.rdbuf());
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m_log.print(CLOG_DEBUG4 "test message");
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m_log.print(CLOG_DEBUG3 "test message");
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auto string = sanitizeBuffer(buffer);
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std::cout.rdbuf(old);
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@ -32,7 +32,7 @@ int main(int argc, char **argv)
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arch.init();
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Log log;
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log.setFilter(LogLevel::Debug4);
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log.setFilter(LogLevel::Debug3);
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::testing::GTEST_FLAG(throw_on_failure) = true;
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testing::InitGoogleTest(&argc, argv);
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