refactor: conform EiEventQueueBuffer to coding standards
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@ -26,23 +26,23 @@ class EventQueueTimer
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namespace deskflow {
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EiEventQueueBuffer::EiEventQueueBuffer(const EiScreen *screen, ei *ei, IEventQueue *events)
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: ei_(ei_ref(ei)),
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events_(events)
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: m_ei{ei_ref(ei)},
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m_events{events}
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{
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// We need a pipe to signal ourselves when addEvent() is called
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int pipefd[2];
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int result = pipe2(pipefd, O_NONBLOCK);
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assert(result == 0);
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pipe_r_ = pipefd[0];
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pipe_w_ = pipefd[1];
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m_pipeRead = pipefd[0];
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m_pipeWrite = pipefd[1];
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}
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EiEventQueueBuffer::~EiEventQueueBuffer()
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{
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ei_unref(ei_);
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close(pipe_r_);
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close(pipe_w_);
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ei_unref(m_ei);
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close(m_pipeRead);
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close(m_pipeWrite);
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}
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void EiEventQueueBuffer::waitForEvent(double timeout_in_ms)
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@ -57,16 +57,16 @@ void EiEventQueueBuffer::waitForEvent(double timeout_in_ms)
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};
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struct pollfd pfds[POLLFD_COUNT];
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pfds[EIFD].fd = ei_get_fd(ei_);
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pfds[EIFD].fd = ei_get_fd(m_ei);
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pfds[EIFD].events = POLLIN;
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pfds[PIPEFD].fd = pipe_r_;
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pfds[PIPEFD].fd = m_pipeRead;
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pfds[PIPEFD].events = POLLIN;
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int timeout = (timeout_in_ms < 0.0) ? -1 : static_cast<int>(1000.0 * timeout_in_ms);
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if (int retval = poll(pfds, POLLFD_COUNT, timeout); retval > 0) {
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if (pfds[EIFD].revents & POLLIN) {
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std::scoped_lock lock{mutex_};
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std::scoped_lock lock{m_mutex};
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// libei doesn't allow ei_event_ref() because events are
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// supposed to be short-lived only. So instead, we create an nullptr-data
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@ -76,7 +76,7 @@ void EiEventQueueBuffer::waitForEvent(double timeout_in_ms)
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// all actual pending ei events. In theory this means that a
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// flood of ei events could starve the events added with
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// addEvents() but let's hope it doesn't come to that.
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queue_.push({true, 0U});
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m_queue.push({true, 0U});
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}
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// the pipefd data doesn't matter, it only exists to wake up the thread
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// and potentially testCancel
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@ -84,7 +84,7 @@ void EiEventQueueBuffer::waitForEvent(double timeout_in_ms)
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char buf[64];
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ssize_t total = 0;
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ssize_t result;
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while ((result = read(pipe_r_, buf, sizeof(buf)) > 0)) {
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while ((result = read(m_pipeRead, buf, sizeof(buf)) > 0)) {
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total += result;
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}
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LOG_DEBUG2("event queue read result: %d (total drained: %zd)", result, total);
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@ -108,9 +108,9 @@ IEventQueueBuffer::Type EiEventQueueBuffer::getEvent(Event &event, uint32_t &dat
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// we just have a "something happened" event on the ei fd and the rest is
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// handled by the EiScreen.
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//
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std::scoped_lock lock{mutex_};
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auto pair = queue_.front();
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queue_.pop();
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std::scoped_lock lock{m_mutex};
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auto pair = m_queue.front();
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m_queue.pop();
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// if this an injected special event, just return the data and exit
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if (pair.first == false) {
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@ -118,18 +118,18 @@ IEventQueueBuffer::Type EiEventQueueBuffer::getEvent(Event &event, uint32_t &dat
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return kUser;
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}
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event = Event(EventTypes::System, events_->getSystemTarget());
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event = Event(EventTypes::System, m_events->getSystemTarget());
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return kSystem;
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}
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bool EiEventQueueBuffer::addEvent(uint32_t dataID)
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{
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std::scoped_lock lock{mutex_};
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queue_.push({false, dataID});
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std::scoped_lock lock{m_mutex};
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m_queue.push({false, dataID});
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// tickle the pipe so our read thread wakes up
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auto result = write(pipe_w_, "!", 1);
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auto result = write(m_pipeWrite, "!", 1);
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LOG_DEBUG2("event queue write result: %d", result);
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return true;
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@ -137,9 +137,9 @@ bool EiEventQueueBuffer::addEvent(uint32_t dataID)
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bool EiEventQueueBuffer::isEmpty() const
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{
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std::scoped_lock lock{mutex_};
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std::scoped_lock lock{m_mutex};
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return queue_.empty();
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return m_queue.empty();
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}
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EventQueueTimer *EiEventQueueBuffer::newTimer(double duration, bool oneShot) const
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@ -39,13 +39,13 @@ public:
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void deleteTimer(EventQueueTimer *) const override;
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private:
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ei *ei_;
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IEventQueue *events_;
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std::queue<std::pair<bool, uint32_t>> queue_;
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int pipe_w_;
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int pipe_r_;
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ei *m_ei;
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IEventQueue *m_events;
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std::queue<std::pair<bool, uint32_t>> m_queue;
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int m_pipeWrite;
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int m_pipeRead;
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mutable std::mutex mutex_;
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mutable std::mutex m_mutex;
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};
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} // namespace deskflow
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