* Use Deskflow Name * Remove business-oriented options from issue templates * Remove business-oriented workflow * Bump version to 3.0.0 (to avoid confusion with previously used version numbers 1.x & 2.x) * Update readme to reflect new project name and goals * Found some more "synergy" to rename * Rename `synlib` to `app` * Rename `syntool` to `deskflow-legacy` * Rename `synwinhk` to `dfwhook` * Rename dirs from synergy to deskflow * Rename more "Synergy" files * Rename app bundle ID * Fixed copyright typo * Rename only title in serial key dialog (to be moved downstream later) * Preserve original serial key window for moving downstream * Restore dialogs ready for moving downstream * Rename `QDeskflowApplication` to `DeskflowApplication` (the Q is confusing) * Restore Volker's original project name * Fixed mimetype * Fixed weird grammar * Fixed (more) weird grammar * Broken link, restoring (but we should move all links out of source) * Broken link, restoring (but we should move all links out of source) * Add write permission to valgrind-analysis.yml * Restore AUR conflicts * Apply Clang format * Update ChangeLog * Back out version change --------- Co-authored-by: Nick Bolton <nick@symless.com>
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* Copyright (C) 2012-2016 Symless Ltd.
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "base/IEventQueueBuffer.h"
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#include <Carbon/Carbon.h>
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class IEventQueue;
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//! Event queue buffer for OS X
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class OSXEventQueueBuffer : public IEventQueueBuffer {
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public:
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OSXEventQueueBuffer(IEventQueue *eventQueue);
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virtual ~OSXEventQueueBuffer();
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// IEventQueueBuffer overrides
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virtual void init();
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virtual void waitForEvent(double timeout);
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virtual Type getEvent(Event &event, UInt32 &dataID);
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virtual bool addEvent(UInt32 dataID);
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virtual bool isEmpty() const;
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virtual EventQueueTimer *newTimer(double duration, bool oneShot) const;
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virtual void deleteTimer(EventQueueTimer *) const;
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private:
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EventRef m_event;
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IEventQueue *m_eventQueue;
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EventQueueRef m_carbonEventQueue;
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};
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