Files
deskflow/src/lib/platform/EiScreen.cpp

906 lines
24 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2025 Deskflow Developers
* SPDX-FileCopyrightText: (C) 2024 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2022 Red Hat, Inc.
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#include "platform/EiScreen.h"
#include "arch/Arch.h"
#include "arch/ArchException.h"
#include "base/IEventQueue.h"
#include "base/Log.h"
#include "base/Stopwatch.h"
#include "common/Constants.h"
#include "common/Settings.h"
#include "deskflow/App.h"
#include "deskflow/Clipboard.h"
#include "deskflow/KeyMap.h"
#include "deskflow/ScreenException.h"
#include "platform/EiEventQueueBuffer.h"
#include "platform/EiKeyState.h"
#include "platform/PortalInputCapture.h"
#include "platform/PortalRemoteDesktop.h"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#include <vector>
// Values are in pixels
struct ScrollRemainder
{
double x;
double y;
};
namespace deskflow {
EiScreen::EiScreen(bool isPrimary, IEventQueue *events, bool usePortal, bool invertScrolling)
: PlatformScreen{events, invertScrolling},
m_isPrimary{isPrimary},
m_events{events},
m_w{1},
m_h{1},
m_isOnScreen{isPrimary}
{
initEi();
m_keyState = new EiKeyState(this, events);
// install event handlers
m_events->addHandler(EventTypes::System, m_events->getSystemTarget(), [this](const auto &e) {
handleSystemEvent(e);
});
if (usePortal) {
m_events->addHandler(EventTypes::EIConnected, getEventTarget(), [this](const auto &e) {
handleConnectedToEisEvent(e);
});
if (isPrimary) {
m_portalInputCapture = new PortalInputCapture(this, m_events);
} else {
m_events->addHandler(EventTypes::EISessionClosed, getEventTarget(), [this](const auto &) {
handlePortalSessionClosed();
});
m_portalRemoteDesktop = new PortalRemoteDesktop(this, m_events);
}
} else {
// Note: socket backend does not support reconnections
auto rc = ei_setup_backend_socket(m_ei, nullptr);
if (rc != 0) {
LOG_ERR("ei init error: %s", strerror(-rc));
throw std::runtime_error("failed to init ei context");
}
}
// disable sleep if the flag is set
if (Settings::value(Settings::Core::PreventSleep).toBool()) {
m_powerManager.disableSleep();
}
}
EiScreen::~EiScreen()
{
m_events->adoptBuffer(nullptr);
m_events->removeHandler(EventTypes::System, m_events->getSystemTarget());
cleanupEi();
delete m_keyState;
delete m_portalRemoteDesktop;
}
void EiScreen::eiLogEvent(ei_log_priority priority, const char *message) const
{
switch (priority) {
case EI_LOG_PRIORITY_DEBUG:
LOG_DEBUG1("ei: %s", message);
break;
case EI_LOG_PRIORITY_INFO:
LOG_INFO("ei: %s", message);
break;
case EI_LOG_PRIORITY_WARNING:
LOG_WARN("ei: %s", message);
break;
case EI_LOG_PRIORITY_ERROR:
LOG_ERR("ei: %s", message);
break;
default:
LOG_PRINT("ei: %s", message);
break;
}
}
void EiScreen::initEi()
{
if (m_isPrimary) {
m_ei = ei_new_receiver(nullptr); // we receive from the display server
} else {
m_ei = ei_new_sender(nullptr); // we send to the display server
}
ei_set_user_data(m_ei, this);
ei_log_set_priority(m_ei, EI_LOG_PRIORITY_DEBUG);
ei_log_set_handler(m_ei, handleEiLogEvent);
std::string configName = kAppId;
ei_configure_name(m_ei, configName.append(" client").c_str());
// install the platform event queue
m_events->adoptBuffer(nullptr);
m_events->adoptBuffer(new EiEventQueueBuffer(m_ei, m_events));
}
void EiScreen::cleanupEi()
{
if (m_eiPointer) {
free(ei_device_get_user_data(m_eiPointer));
ei_device_set_user_data(m_eiPointer, nullptr);
m_eiPointer = ei_device_unref(m_eiPointer);
}
if (m_eiKeyboard) {
free(ei_device_get_user_data(m_eiKeyboard));
ei_device_set_user_data(m_eiKeyboard, nullptr);
m_eiKeyboard = ei_device_unref(m_eiKeyboard);
}
if (m_eiAbs) {
free(ei_device_get_user_data(m_eiAbs));
ei_device_set_user_data(m_eiAbs, nullptr);
m_eiAbs = ei_device_unref(m_eiAbs);
}
m_eiSeat = ei_seat_unref(m_eiSeat);
for (auto it = m_eiDevices.begin(); it != m_eiDevices.end(); it++) {
free(ei_device_get_user_data(*it));
ei_device_set_user_data(*it, nullptr);
ei_device_unref(*it);
}
m_eiDevices.clear();
m_ei = ei_unref(m_ei);
}
void *EiScreen::getEventTarget() const
{
return const_cast<void *>(static_cast<const void *>(this));
}
bool EiScreen::getClipboard(ClipboardID, IClipboard *) const
{
return false;
}
void EiScreen::getShape(int32_t &x, int32_t &y, int32_t &w, int32_t &h) const
{
x = m_x;
y = m_y;
w = m_w;
h = m_h;
}
void EiScreen::getCursorPos(int32_t &x, int32_t &y) const
{
x = m_cursorX;
y = m_cursorY;
}
void EiScreen::reconfigure(uint32_t activeSides)
{
const static auto sidesText = sidesMaskToString(activeSides);
LOG_DEBUG("active sides: %s (0x%02x)", sidesText.c_str(), activeSides);
m_activeSides = activeSides;
}
std::uint32_t EiScreen::activeSides()
{
return m_activeSides;
}
void EiScreen::warpCursor(int32_t x, int32_t y)
{
m_cursorX = x;
m_cursorY = y;
}
std::uint32_t EiScreen::registerHotKey(KeyID key, KeyModifierMask mask)
{
static std::uint32_t next_id;
std::uint32_t id = std::min(++next_id, 1u);
// Bug: id rollover means duplicate hotkey ids. Oh well.
auto set = m_hotkeys.find(key);
if (set == m_hotkeys.end()) {
m_hotkeys.try_emplace(key, HotKeySet{key});
set = m_hotkeys.find(key);
}
set->second.addItem(HotKeyItem(mask, id));
return id;
}
void EiScreen::unregisterHotKey(uint32_t id)
{
for (auto &[key, set] : m_hotkeys) {
(void)key;
if (set.removeById(id)) {
break;
}
}
}
void EiScreen::fakeInputBegin()
{
// FIXME -- not implemented
}
void EiScreen::fakeInputEnd()
{
// FIXME -- not implemented
}
std::int32_t EiScreen::getJumpZoneSize() const
{
return 1;
}
bool EiScreen::isAnyMouseButtonDown(uint32_t &) const
{
return false;
}
void EiScreen::getCursorCenter(int32_t &x, int32_t &y) const
{
x = m_x + m_w / 2;
y = m_y + m_h / 2;
}
void EiScreen::fakeMouseButton(ButtonID button, bool press)
{
uint32_t code;
if (!m_eiPointer)
return;
switch (button) {
case kButtonLeft:
code = 0x110; // BTN_LEFT
break;
case kButtonMiddle:
code = 0x112; // BTN_MIDDLE
break;
case kButtonRight:
code = 0x111; // BTN_RIGHT
break;
default:
code = 0x110 + (button - 1);
break;
}
ei_device_button_button(m_eiPointer, code, press);
ei_device_frame(m_eiPointer, ei_now(m_ei));
}
void EiScreen::fakeMouseMove(int32_t x, int32_t y)
{
// We get one motion event before enter() with the target position
if (!m_isOnScreen) {
m_cursorX = x;
m_cursorY = y;
return;
}
if (!m_eiAbs)
return;
ei_device_pointer_motion_absolute(m_eiAbs, x, y);
ei_device_frame(m_eiAbs, ei_now(m_ei));
}
void EiScreen::fakeMouseRelativeMove(int32_t dx, int32_t dy) const
{
if (!m_eiPointer)
return;
ei_device_pointer_motion(m_eiPointer, dx, dy);
ei_device_frame(m_eiPointer, ei_now(m_ei));
}
void EiScreen::fakeMouseWheel(int32_t xDelta, int32_t yDelta) const
{
if (!m_eiPointer)
return;
xDelta = mapClientScrollDirection(xDelta);
yDelta = mapClientScrollDirection(yDelta);
// libei and deskflow seem to use opposite directions, so we have
// to send EI the opposite of the value received if we want to remain
// compatible with other platforms (including X11).
ei_device_scroll_discrete(m_eiPointer, -xDelta, -yDelta);
ei_device_frame(m_eiPointer, ei_now(m_ei));
}
void EiScreen::fakeKey(uint32_t keycode, bool isDown) const
{
if (!m_eiKeyboard)
return;
auto xkbKeycode = keycode + 8;
m_keyState->updateXkbState(xkbKeycode, isDown);
ei_device_keyboard_key(m_eiKeyboard, keycode, isDown);
ei_device_frame(m_eiKeyboard, ei_now(m_ei));
}
void EiScreen::enable()
{
// Nothing really to be done here
}
void EiScreen::disable()
{
// Nothing really to be done here, maybe cleanup in the future but ideally
// that's handled elsewhere
}
void EiScreen::enter()
{
m_isOnScreen = true;
if (!m_isPrimary) {
++m_sequenceNumber;
if (m_eiPointer) {
ei_device_start_emulating(m_eiPointer, m_sequenceNumber);
}
if (m_eiKeyboard) {
ei_device_start_emulating(m_eiKeyboard, m_sequenceNumber);
}
if (m_eiAbs) {
ei_device_start_emulating(m_eiAbs, m_sequenceNumber);
fakeMouseMove(m_cursorX, m_cursorY);
}
} else {
LOG_DEBUG("releasing input capture at x=%i y=%i", m_cursorX, m_cursorY);
m_portalInputCapture->release(m_cursorX, m_cursorY);
}
}
bool EiScreen::canLeave()
{
return true;
}
void EiScreen::leave()
{
if (!m_isPrimary) {
if (m_eiPointer) {
ei_device_stop_emulating(m_eiPointer);
}
if (m_eiKeyboard) {
ei_device_stop_emulating(m_eiKeyboard);
}
if (m_eiAbs) {
ei_device_stop_emulating(m_eiAbs);
}
}
m_isOnScreen = false;
}
bool EiScreen::setClipboard(ClipboardID, const IClipboard *)
{
return false;
}
void EiScreen::checkClipboards()
{
// do nothing, we're always up to date
}
void EiScreen::openScreensaver(bool notify)
{
// FIXME
}
void EiScreen::closeScreensaver()
{
// FIXME
}
void EiScreen::screensaver(bool activate)
{
// FIXME
}
void EiScreen::resetOptions()
{
// Should reset options to neutral, see setOptions().
// We don't have ei-specific options, nothing to do here
}
void EiScreen::setOptions(const OptionsList &options)
{
// We don't have ei-specific options, nothing to do here
}
void EiScreen::setSequenceNumber(uint32_t seqNum)
{
// FIXME: what is this used for?
}
bool EiScreen::isPrimary() const
{
return m_isPrimary;
}
void EiScreen::updateShape()
{
m_w = 1;
m_h = 1;
m_x = std::numeric_limits<uint32_t>::max();
m_y = std::numeric_limits<uint32_t>::max();
for (auto it = m_eiDevices.begin(); it != m_eiDevices.end(); it++) {
auto idx = 0;
struct ei_region *r;
while ((r = ei_device_get_region(*it, idx++)) != nullptr) {
m_x = std::min(ei_region_get_x(r), m_x);
m_y = std::min(ei_region_get_y(r), m_y);
m_w = std::max(ei_region_get_x(r) + ei_region_get_width(r), m_w);
m_h = std::max(ei_region_get_y(r) + ei_region_get_height(r), m_h);
}
}
LOG_DEBUG("logical output size: %dx%d@%d.%d", m_w, m_h, m_x, m_y);
m_cursorX = m_x + m_w / 2;
m_cursorY = m_y + m_h / 2;
sendEvent(EventTypes::ScreenShapeChanged, nullptr);
}
void EiScreen::addDevice(struct ei_device *device)
{
LOG_DEBUG("adding device %s", ei_device_get_name(device));
// Noteworthy: EI in principle supports multiple devices with multiple
// capabilities, so there may be more than one logical pointer (or even
// multiple seats). Supporting this is ... tricky so for now we go the easy
// route: one device for each capability. Note this may be the same device
// if the first device comes with multiple capabilities.
if (!m_eiPointer && ei_device_has_capability(device, EI_DEVICE_CAP_POINTER) &&
ei_device_has_capability(device, EI_DEVICE_CAP_BUTTON) &&
ei_device_has_capability(device, EI_DEVICE_CAP_SCROLL)) {
m_eiPointer = ei_device_ref(device);
}
if (!m_eiKeyboard && ei_device_has_capability(device, EI_DEVICE_CAP_KEYBOARD)) {
m_eiKeyboard = ei_device_ref(device);
if (auto keymap = ei_device_keyboard_get_keymap(device);
keymap && ei_keymap_get_type(keymap) == EI_KEYMAP_TYPE_XKB) {
int fd = ei_keymap_get_fd(keymap);
size_t len = ei_keymap_get_size(keymap);
m_keyState->init(fd, len);
} else {
// We rely on the EIS implementation to give us a keymap, otherwise we
// really have no idea what a keycode means (other than it's linux/input.h
// code) Where the EIS implementation does not tell us, we just default to
// whatever libxkbcommon thinks is default. At least this way we can
// influence with env vars what we get
LOG_WARN("keyboard device %s does not have a keymap, we are guessing", ei_device_get_name(device));
m_keyState->initDefaultKeymap();
}
m_keyState->updateKeyMap();
}
if (!m_eiAbs && ei_device_has_capability(device, EI_DEVICE_CAP_POINTER_ABSOLUTE) &&
ei_device_has_capability(device, EI_DEVICE_CAP_BUTTON) &&
ei_device_has_capability(device, EI_DEVICE_CAP_SCROLL)) {
m_eiAbs = ei_device_ref(device);
}
m_eiDevices.emplace_back(ei_device_ref(device));
updateShape();
}
void EiScreen::removeDevice(struct ei_device *device)
{
LOG_DEBUG("removing device %s", ei_device_get_name(device));
if (device == m_eiPointer)
m_eiPointer = ei_device_unref(m_eiPointer);
if (device == m_eiKeyboard)
m_eiKeyboard = ei_device_unref(m_eiKeyboard);
if (device == m_eiAbs)
m_eiAbs = ei_device_unref(m_eiAbs);
for (auto it = m_eiDevices.begin(); it != m_eiDevices.end(); it++) {
if (*it == device) {
m_eiDevices.erase(it);
ei_device_unref(device);
break;
}
}
updateShape();
}
void EiScreen::sendEvent(EventTypes type, void *data)
{
m_events->addEvent(Event(type, getEventTarget(), data));
}
ButtonID EiScreen::mapButtonFromEvdev(ei_event *event) const
{
switch (ei_event_button_get_button(event)) {
case 0x110:
return kButtonLeft;
case 0x111:
return kButtonRight;
case 0x112:
return kButtonMiddle;
case 0x113:
return kButtonExtra0;
case 0x114:
return kButtonExtra1;
default:
return kButtonNone;
}
return kButtonNone;
}
bool EiScreen::onHotkey(KeyID keyid, bool isPressed, KeyModifierMask mask)
{
auto it = m_hotkeys.find(keyid);
if (it == m_hotkeys.end()) {
return false;
}
// Note: our mask (see on_key_event) only contains some modifiers
// but we don't put a limitation on modifiers in the hotkeys. So some
// key combinations may not work correctly, more effort is needed here.
if (auto id = it->second.findByMask(mask); id != 0) {
EventTypes type = isPressed ? EventTypes::PrimaryScreenHotkeyDown : EventTypes::PrimaryScreenHotkeyUp;
sendEvent(type, HotKeyInfo::alloc(id));
return true;
}
return false;
}
void EiScreen::onKeyEvent(ei_event *event)
{
auto keycode = ei_event_keyboard_get_key(event);
uint32_t keyval = keycode + 8;
bool pressed = ei_event_keyboard_get_key_is_press(event);
KeyID keyid = m_keyState->mapKeyFromKeyval(keyval);
auto keybutton = static_cast<KeyButton>(keyval);
m_keyState->updateXkbState(keyval, pressed);
KeyModifierMask mask = m_keyState->pollActiveModifiers();
LOG_DEBUG1("event: key %s keycode=%d keyid=%d mask=0x%x", pressed ? "press" : "release", keycode, keyid, mask);
if (m_isPrimary && onHotkey(keyid, pressed, mask)) {
return;
}
if (keyid != kKeyNone) {
m_keyState->sendKeyEvent(getEventTarget(), pressed, false, keyid, mask, 1, keybutton);
}
}
void EiScreen::onButtonEvent(ei_event *event)
{
assert(m_isPrimary);
auto buttonID = mapButtonFromEvdev(event);
bool pressed = ei_event_button_get_is_press(event);
KeyModifierMask mask = m_keyState->pollActiveModifiers();
LOG_DEBUG1("event: button %s button=%d mask=0x%x", pressed ? "press" : "release", buttonID, mask);
if (buttonID == kButtonNone) {
LOG_DEBUG("event: button not recognized");
return;
}
auto eventType = pressed ? EventTypes::PrimaryScreenButtonDown : EventTypes::PrimaryScreenButtonUp;
sendEvent(eventType, ButtonInfo::alloc(buttonID, mask));
}
void EiScreen::onPointerScrollEvent(ei_event *event)
{
// Ratio of 10 pixels == one wheel click because that's what mutter/gtk
// use (for historical reasons).
static const int s_pixelsPerWheelClick = 10;
// Our logical wheel clicks are multiples 120, so we
// convert between the two and keep the remainders because
// we will very likely get subpixel scroll events.
// This means a single pixel is 120/s_pixelToWheelRation in wheel values.
const int s_pixelToWheelRatio = 120 / s_pixelsPerWheelClick;
assert(m_isPrimary);
auto dx = ei_event_scroll_get_dx(event);
auto dy = ei_event_scroll_get_dy(event);
struct ei_device *device = ei_event_get_device(event);
LOG_DEBUG1("event: scroll (%.2f, %.2f)", dx, dy);
auto *remainder = static_cast<struct ScrollRemainder *>(ei_device_get_user_data(device));
if (!remainder) {
remainder = new ScrollRemainder();
ei_device_set_user_data(device, remainder);
}
dx += remainder->x;
dy += remainder->y;
double x;
double y;
double rx = modf(dx, &x);
double ry = modf(dy, &y);
assert(!std::isnan(x) && !std::isinf(x));
assert(!std::isnan(y) && !std::isinf(y));
// libei and deskflow seem to use opposite directions, so we have
// to send the opposite of the value reported by EI if we want to
// remain compatible with other platforms (including X11).
if (x != 0 || y != 0)
sendEvent(
EventTypes::PrimaryScreenWheel,
WheelInfo::alloc((int32_t)-x * s_pixelToWheelRatio, (int32_t)-y * s_pixelToWheelRatio)
);
remainder->x = rx;
remainder->y = ry;
}
void EiScreen::onPointerScrollDiscreteEvent(ei_event *event)
{
// both libei and deskflow use multiples of 120 to represent
// one scroll wheel click event so we can just forward things
// as-is.
assert(m_isPrimary);
auto dx = ei_event_scroll_get_discrete_dx(event);
auto dy = ei_event_scroll_get_discrete_dy(event);
LOG_DEBUG1("event: scroll discrete (%d, %d)", dx, dy);
// libei and deskflow seem to use opposite directions, so we have
// to send the opposite of the value reported by EI if we want to
// remain compatible with other platforms (including X11).
sendEvent(EventTypes::PrimaryScreenWheel, WheelInfo::alloc(-dx, -dy));
}
void EiScreen::onMotionEvent(ei_event *event)
{
assert(m_isPrimary);
auto dx = ei_event_pointer_get_dx(event);
auto dy = ei_event_pointer_get_dy(event);
if (m_isOnScreen) {
LOG_DEBUG("event: motion on primary x=%i y=%i)", m_cursorX, m_cursorY);
sendEvent(EventTypes::PrimaryScreenMotionOnPrimary, MotionInfo::alloc(m_cursorX, m_cursorY));
if (m_portalInputCapture->isActive()) {
m_portalInputCapture->release();
}
} else {
m_bufferDX += dx;
m_bufferDY += dy;
auto pixelDx = static_cast<std::int32_t>(m_bufferDX);
auto pixelDy = static_cast<std::int32_t>(m_bufferDY);
if (pixelDx || pixelDy) {
LOG_DEBUG1("event: motion on secondary x=%d y=%d", pixelDx, pixelDy);
sendEvent(EventTypes::PrimaryScreenMotionOnSecondary, MotionInfo::alloc(pixelDx, pixelDy));
m_bufferDX -= pixelDx;
m_bufferDY -= pixelDy;
}
}
}
void EiScreen::onAbsMotionEvent(const ei_event *) const
{
assert(m_isPrimary);
}
void EiScreen::handleConnectedToEisEvent(const Event &event)
{
int fd = static_cast<EiConnectInfo *>(event.getData())->m_fd;
LOG_DEBUG("eis connection established, fd=%d", fd);
auto rc = ei_setup_backend_fd(m_ei, fd);
if (rc != 0) {
LOG_WARN("failed to set up ei: %s", strerror(-rc));
}
}
void EiScreen::handlePortalSessionClosed()
{
// Portal may or may not EI_EVENT_DISCONNECT us before sending the DBus Closed
// signal. Let's clean up either way.
LOG_DEBUG("eis screen handling portal session closed");
cleanupEi();
initEi();
}
void EiScreen::handleSystemEvent(const Event &)
{
std::scoped_lock lock{m_mutex};
// Only one ei_dispatch per system event, see the comment in
// EiEventQueueBuffer::addEvent
ei_dispatch(m_ei);
struct ei_event *event;
while ((event = ei_get_event(m_ei)) != nullptr) {
auto type = ei_event_get_type(event);
auto seat = ei_event_get_seat(event);
auto device = ei_event_get_device(event);
switch (type) {
case EI_EVENT_CONNECT:
LOG_DEBUG("connected to eis");
break;
case EI_EVENT_SEAT_ADDED:
if (!m_eiSeat) {
m_eiSeat = ei_seat_ref(seat);
ei_seat_bind_capabilities(
m_eiSeat, EI_DEVICE_CAP_POINTER, EI_DEVICE_CAP_POINTER_ABSOLUTE, EI_DEVICE_CAP_KEYBOARD,
EI_DEVICE_CAP_BUTTON, EI_DEVICE_CAP_SCROLL, nullptr
);
LOG_DEBUG("ei: using seat %s", ei_seat_get_name(m_eiSeat));
// we don't care about touch
}
break;
case EI_EVENT_DEVICE_ADDED:
if (seat == m_eiSeat) {
addDevice(device);
} else {
LOG_INFO("seat %s is ignored", ei_seat_get_name(m_eiSeat));
}
break;
case EI_EVENT_DEVICE_REMOVED:
removeDevice(device);
break;
case EI_EVENT_SEAT_REMOVED:
if (seat == m_eiSeat) {
m_eiSeat = ei_seat_unref(m_eiSeat);
}
break;
case EI_EVENT_DISCONNECT:
// We're using libei which emulates the various seat/device remove events
// so by the time we get here our EiScreen should be in a neutral state.
//
// We must release the xdg-portal InputCapture in case it is still active
// so that the cursor is usable and not stuck on the deskflow server.
LOG_WARN("disconnected from eis, will afterwards commence attempt to reconnect");
if (m_isPrimary) {
LOG_DEBUG("re-allocating portal input capture connection and releasing active captures");
if (m_portalInputCapture) {
if (m_portalInputCapture->isActive()) {
m_portalInputCapture->release();
}
delete m_portalInputCapture;
m_portalInputCapture = new PortalInputCapture(this, this->m_events);
}
}
this->handlePortalSessionClosed();
break;
case EI_EVENT_DEVICE_PAUSED:
LOG_DEBUG("device %s is paused", ei_device_get_name(device));
break;
case EI_EVENT_DEVICE_RESUMED:
LOG_DEBUG("device %s is resumed", ei_device_get_name(device));
if (!m_isPrimary && m_isOnScreen) {
ei_device_start_emulating(device, ++m_sequenceNumber);
}
break;
case EI_EVENT_KEYBOARD_MODIFIERS:
// FIXME
break;
// events below are for a receiver context (barriers)
case EI_EVENT_FRAME:
break;
case EI_EVENT_DEVICE_START_EMULATING:
LOG_DEBUG("device %s started emulating", ei_device_get_name(device));
break;
case EI_EVENT_DEVICE_STOP_EMULATING:
LOG_DEBUG("device %s stopped emulating", ei_device_get_name(device));
break;
case EI_EVENT_KEYBOARD_KEY:
onKeyEvent(event);
break;
case EI_EVENT_BUTTON_BUTTON:
onButtonEvent(event);
break;
case EI_EVENT_POINTER_MOTION:
onMotionEvent(event);
break;
case EI_EVENT_POINTER_MOTION_ABSOLUTE:
onAbsMotionEvent(event);
break;
case EI_EVENT_TOUCH_UP:
break;
case EI_EVENT_TOUCH_MOTION:
break;
case EI_EVENT_TOUCH_DOWN:
break;
case EI_EVENT_SCROLL_DELTA:
onPointerScrollEvent(event);
break;
case EI_EVENT_SCROLL_DISCRETE:
onPointerScrollDiscreteEvent(event);
break;
case EI_EVENT_SCROLL_STOP:
case EI_EVENT_SCROLL_CANCEL:
break;
default:
break;
}
ei_event_unref(event);
}
}
void EiScreen::updateButtons()
{
// libei relies on the EIS implementation to keep our button count correct,
// so there's not much we need to/can do here.
}
IKeyState *EiScreen::getKeyState() const
{
return m_keyState;
}
std::string EiScreen::getSecureInputApp() const
{
throw std::runtime_error("get security input app not implemented");
}
EiScreen::HotKeyItem::HotKeyItem(std::uint32_t mask, std::uint32_t id) : mask(mask), id(id)
{
// Todo: Implement
}
EiScreen::HotKeySet::HotKeySet(KeyID key) : m_id(key)
{
// Todo: Implement
}
bool EiScreen::HotKeySet::removeById(std::uint32_t id)
{
for (auto it = m_set.begin(); it != m_set.end(); ++it) {
if (it->id == id) {
m_set.erase(it);
return true;
}
}
return false;
}
void EiScreen::HotKeySet::addItem(HotKeyItem item)
{
m_set.push_back(item);
}
std::uint32_t EiScreen::HotKeySet::findByMask(std::uint32_t mask) const
{
for (const auto &item : m_set) {
if (item.mask == mask) {
return item.id;
}
}
return 0;
}
} // namespace deskflow