151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
/*
|
|
* Deskflow -- mouse and keyboard sharing utility
|
|
* SPDX-FileCopyrightText: (C) 2024 Symless Ltd.
|
|
* SPDX-FileCopyrightText: (C) 2022 Red Hat, Inc.
|
|
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
|
|
*/
|
|
|
|
#include "platform/EiEventQueueBuffer.h"
|
|
|
|
#include "base/Event.h"
|
|
#include "base/EventTypes.h"
|
|
#include "base/IEventQueue.h"
|
|
#include "base/Log.h"
|
|
#include "mt/Thread.h"
|
|
|
|
#include <cassert>
|
|
#include <cstdio>
|
|
#include <fcntl.h>
|
|
#include <poll.h>
|
|
#include <unistd.h>
|
|
|
|
class EventQueueTimer
|
|
{
|
|
};
|
|
|
|
namespace deskflow {
|
|
|
|
EiEventQueueBuffer::EiEventQueueBuffer(ei *ei, IEventQueue *events) : m_ei{ei_ref(ei)}, m_events{events}
|
|
{
|
|
// We need a pipe to signal ourselves when addEvent() is called
|
|
int pipefd[2];
|
|
int result = pipe2(pipefd, O_NONBLOCK);
|
|
assert(result == 0);
|
|
|
|
m_pipeRead = pipefd[0];
|
|
m_pipeWrite = pipefd[1];
|
|
}
|
|
|
|
EiEventQueueBuffer::~EiEventQueueBuffer()
|
|
{
|
|
ei_unref(m_ei);
|
|
close(m_pipeRead);
|
|
close(m_pipeWrite);
|
|
}
|
|
|
|
void EiEventQueueBuffer::waitForEvent(double msTimeout)
|
|
{
|
|
Thread::testCancel();
|
|
|
|
static const auto s_eiFd = 0;
|
|
static const auto s_pipeFd = 1;
|
|
static const auto s_pollFdCount = 2;
|
|
|
|
struct pollfd pfds[s_pollFdCount];
|
|
pfds[s_eiFd].fd = ei_get_fd(m_ei);
|
|
pfds[s_eiFd].events = POLLIN;
|
|
pfds[s_pipeFd].fd = m_pipeRead;
|
|
pfds[s_pipeFd].events = POLLIN;
|
|
|
|
int timeout = (msTimeout < 0.0) ? -1 : static_cast<int>(1000.0 * msTimeout);
|
|
|
|
if (int retval = poll(pfds, s_pollFdCount, timeout); retval > 0) {
|
|
if (pfds[s_eiFd].revents & POLLIN) {
|
|
std::scoped_lock lock{m_mutex};
|
|
|
|
// libei doesn't allow ei_event_ref() because events are
|
|
// supposed to be short-lived only. So instead, we create an nullptr-data
|
|
// kSystemEvent whenever there's data on the fd, shove that event
|
|
// into our event queue and once we process the event (see
|
|
// getEvent()), the EiScreen will call ei_dispatch() and process
|
|
// all actual pending ei events. In theory this means that a
|
|
// flood of ei events could starve the events added with
|
|
// addEvents() but let's hope it doesn't come to that.
|
|
m_queue.push({true, 0U});
|
|
}
|
|
// the pipefd data doesn't matter, it only exists to wake up the thread
|
|
// and potentially testCancel
|
|
if (pfds[s_pipeFd].revents & POLLIN) {
|
|
char buf[64];
|
|
ssize_t total = 0;
|
|
ssize_t result;
|
|
while ((result = read(m_pipeRead, buf, sizeof(buf)) > 0)) {
|
|
total += result;
|
|
}
|
|
LOG_DEBUG2("event queue read result: %d (total drained: %zd)", result, total);
|
|
}
|
|
}
|
|
Thread::testCancel();
|
|
}
|
|
|
|
IEventQueueBuffer::Type EiEventQueueBuffer::getEvent(Event &event, uint32_t &dataID)
|
|
{
|
|
// the addEvent/getEvent pair is a bit awkward for libei.
|
|
//
|
|
// it assumes that there's a nice queue of events sitting there that we can
|
|
// just append to and get everything back out in the same order. We *could*
|
|
// emulate that by taking the libei events immediately out of the event
|
|
// queue after dispatch (see above) and putting it into the event queue,
|
|
// intermixed with whatever addEvents() did.
|
|
//
|
|
// But this makes locking more awkward and libei isn't really designed to
|
|
// keep calling ei_dispatch() while we hold a bunch of event refs. So instead
|
|
// we just have a "something happened" event on the ei fd and the rest is
|
|
// handled by the EiScreen.
|
|
//
|
|
std::scoped_lock lock{m_mutex};
|
|
auto pair = m_queue.front();
|
|
m_queue.pop();
|
|
|
|
// if this an injected special event, just return the data and exit
|
|
if (pair.first == false) {
|
|
dataID = pair.second;
|
|
return IEventQueueBuffer::Type::User;
|
|
}
|
|
|
|
event = Event(EventTypes::System, m_events->getSystemTarget());
|
|
|
|
return IEventQueueBuffer::Type::System;
|
|
}
|
|
|
|
bool EiEventQueueBuffer::addEvent(uint32_t dataID)
|
|
{
|
|
std::scoped_lock lock{m_mutex};
|
|
m_queue.push({false, dataID});
|
|
|
|
// tickle the pipe so our read thread wakes up
|
|
auto result = write(m_pipeWrite, "!", 1);
|
|
LOG_DEBUG2("event queue write result: %d", result);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool EiEventQueueBuffer::isEmpty() const
|
|
{
|
|
std::scoped_lock lock{m_mutex};
|
|
|
|
return m_queue.empty();
|
|
}
|
|
|
|
EventQueueTimer *EiEventQueueBuffer::newTimer(double, bool) const
|
|
{
|
|
return new EventQueueTimer;
|
|
}
|
|
|
|
void EiEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const
|
|
{
|
|
delete timer;
|
|
}
|
|
|
|
} // namespace deskflow
|