Files
deskflow/src/lib/base/EventQueue.cpp
Povilas Kanapickas d597d023b1 chore: use std::unique_ptr for eventQueueHandlers
ports input-leap/5044b79a4f98ea5da0b8cbe950123f061d4c1c5f
ported-by sithlord48
2025-05-28 09:54:04 +01:00

488 lines
12 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#include "base/EventQueue.h"
#include "arch/Arch.h"
#include "base/IEventJob.h"
#include "base/Log.h"
#include "base/SimpleEventQueueBuffer.h"
#include "mt/Lock.h"
#include "mt/Mutex.h"
#include <stdexcept>
// interrupt handler. this just adds a quit event to the queue.
static void interrupt(Arch::ESignal, void *data)
{
auto *events = static_cast<EventQueue *>(data);
events->addEvent(Event(EventTypes::Quit));
}
//
// EventQueue
//
EventQueue::EventQueue() : m_readyMutex(new Mutex), m_readyCondVar(new CondVar<bool>(m_readyMutex, false))
{
m_mutex = ARCH->newMutex();
ARCH->setSignalHandler(Arch::kINTERRUPT, &interrupt, this);
ARCH->setSignalHandler(Arch::kTERMINATE, &interrupt, this);
m_buffer = std::make_unique<SimpleEventQueueBuffer>();
}
EventQueue::~EventQueue()
{
delete m_readyCondVar;
delete m_readyMutex;
ARCH->setSignalHandler(Arch::kINTERRUPT, nullptr, nullptr);
ARCH->setSignalHandler(Arch::kTERMINATE, nullptr, nullptr);
ARCH->closeMutex(m_mutex);
}
void EventQueue::loop()
{
m_buffer->init();
{
Lock lock(m_readyMutex);
*m_readyCondVar = true;
m_readyCondVar->signal();
}
LOG((CLOG_DEBUG "event queue is ready"));
while (!m_pending.empty()) {
LOG((CLOG_DEBUG "add pending events to buffer"));
const Event &event = m_pending.front();
addEventToBuffer(event);
m_pending.pop();
}
Event event;
getEvent(event);
while (event.getType() != EventTypes::Quit) {
dispatchEvent(event);
Event::deleteData(event);
getEvent(event);
}
}
void EventQueue::adoptBuffer(IEventQueueBuffer *buffer)
{
ArchMutexLock lock(m_mutex);
LOG((CLOG_DEBUG "adopting new buffer"));
if (m_events.size() != 0) {
// this can come as a nasty surprise to programmers expecting
// their events to be raised, only to have them deleted.
LOG((CLOG_DEBUG "discarding %d event(s)", m_events.size()));
}
// discard old buffer and old events
m_buffer.reset();
for (auto i = m_events.begin(); i != m_events.end(); ++i) {
Event::deleteData(i->second);
}
m_events.clear();
m_oldEventIDs.clear();
// use new buffer
m_buffer.reset(buffer);
if (buffer == nullptr) {
m_buffer = std::make_unique<SimpleEventQueueBuffer>();
}
}
bool EventQueue::processEvent(Event &event, double timeout, Stopwatch &timer)
{
// if no events are waiting then handle timers and then wait
while (m_buffer->isEmpty()) {
// handle timers first
if (hasTimerExpired(event)) {
return true;
}
// get time remaining in timeout
double timeLeft = timeout - timer.getTime();
if (timeout >= 0.0 && timeLeft <= 0.0) {
return false;
}
// get time until next timer expires. if there is a timer
// and it'll expire before the client's timeout then use
// that duration for our timeout instead.
if (double timerTimeout = getNextTimerTimeout();
timeout < 0.0 || (timerTimeout >= 0.0 && timerTimeout < timeLeft)) {
timeLeft = timerTimeout;
}
// wait for an event
m_buffer->waitForEvent(timeLeft);
}
// get the event
uint32_t dataID;
IEventQueueBuffer::Type type = m_buffer->getEvent(event, dataID);
switch (type) {
case IEventQueueBuffer::kNone:
if (timeout < 0.0 || timeout <= timer.getTime()) {
// don't want to fail if client isn't expecting that
// so if getEvent() fails with an infinite timeout
// then just try getting another event.
processEvent(event, timeout, timer);
}
return false;
case IEventQueueBuffer::kSystem:
return true;
case IEventQueueBuffer::kUser: {
ArchMutexLock lock(m_mutex);
event = removeEvent(dataID);
return true;
}
default:
assert(0 && "invalid event type");
return false;
}
}
bool EventQueue::getEvent(Event &event, double timeout)
{
Stopwatch timer(true);
return processEvent(event, timeout, timer);
}
bool EventQueue::dispatchEvent(const Event &event)
{
void *target = event.getTarget();
IEventJob *job = getHandler(event.getType(), target);
if (job == nullptr) {
job = getHandler(EventTypes::Unknown, target);
}
if (job != nullptr) {
job->run(event);
return true;
}
return false;
}
void EventQueue::addEvent(const Event &event)
{
// discard bogus event types
switch (event.getType()) {
case EventTypes::Unknown:
case EventTypes::System:
case EventTypes::Timer:
return;
default:
break;
}
if ((event.getFlags() & Event::kDeliverImmediately) != 0) {
dispatchEvent(event);
Event::deleteData(event);
} else if (!(*m_readyCondVar)) {
m_pending.push(event);
} else {
addEventToBuffer(event);
}
}
void EventQueue::addEventToBuffer(const Event &event)
{
ArchMutexLock lock(m_mutex);
// store the event's data locally
auto eventID = saveEvent(event);
// add it
if (!m_buffer->addEvent(eventID)) {
// failed to send event
removeEvent(eventID);
Event::deleteData(event);
}
}
EventQueueTimer *EventQueue::newTimer(double duration, void *target)
{
assert(duration > 0.0);
EventQueueTimer *timer = m_buffer->newTimer(duration, false);
if (target == nullptr) {
target = timer;
}
ArchMutexLock lock(m_mutex);
m_timers.insert(timer);
// initial duration is requested duration plus whatever's on
// the clock currently because the latter will be subtracted
// the next time we check for timers.
m_timerQueue.push(Timer(timer, duration, duration + m_time.getTime(), target, false));
return timer;
}
EventQueueTimer *EventQueue::newOneShotTimer(double duration, void *target)
{
assert(duration > 0.0);
EventQueueTimer *timer = m_buffer->newTimer(duration, true);
if (target == nullptr) {
target = timer;
}
ArchMutexLock lock(m_mutex);
m_timers.insert(timer);
// initial duration is requested duration plus whatever's on
// the clock currently because the latter will be subtracted
// the next time we check for timers.
m_timerQueue.push(Timer(timer, duration, duration + m_time.getTime(), target, true));
return timer;
}
void EventQueue::deleteTimer(EventQueueTimer *timer)
{
ArchMutexLock lock(m_mutex);
for (auto index = m_timerQueue.begin(); index != m_timerQueue.end(); ++index) {
if (index->getTimer() == timer) {
m_timerQueue.erase(index);
break;
}
}
if (Timers::iterator index = m_timers.find(timer); index != m_timers.end()) {
m_timers.erase(index);
}
m_buffer->deleteTimer(timer);
}
void EventQueue::adoptHandler(EventTypes type, void *target, IEventJob *handler)
{
ArchMutexLock lock(m_mutex);
m_handlers[target][type].reset(handler);
}
void EventQueue::removeHandler(EventTypes type, void *target)
{
std::unique_ptr<IEventJob> handler;
{
ArchMutexLock lock(m_mutex);
HandlerTable::iterator index = m_handlers.find(target);
if (index != m_handlers.end()) {
TypeHandlerTable &typeHandlers = index->second;
TypeHandlerTable::iterator index2 = typeHandlers.find(type);
if (index2 != typeHandlers.end()) {
handler = std::move(index2->second);
typeHandlers.erase(index2);
}
}
}
// handler is erased here. It is done outside of lock in order to avoid potential deadlock.
}
void EventQueue::removeHandlers(void *target)
{
std::vector<std::unique_ptr<IEventJob>> handlers;
{
ArchMutexLock lock(m_mutex);
HandlerTable::iterator index = m_handlers.find(target);
if (index != m_handlers.end()) {
// copy to handlers array and clear table for target
TypeHandlerTable &typeHandlers = index->second;
for (auto &[key, value] : typeHandlers) {
handlers.push_back(std::move(value));
}
typeHandlers.clear();
}
}
// handler is erased here. It is done outside of lock in order to avoid potential deadlock.
}
bool EventQueue::isEmpty() const
{
return (m_buffer->isEmpty() && getNextTimerTimeout() != 0.0);
}
IEventJob *EventQueue::getHandler(EventTypes type, void *target) const
{
ArchMutexLock lock(m_mutex);
if (HandlerTable::const_iterator index = m_handlers.find(target); index != m_handlers.end()) {
const TypeHandlerTable &typeHandlers = index->second;
TypeHandlerTable::const_iterator index2 = typeHandlers.find(type);
if (index2 != typeHandlers.end()) {
return index2->second.get();
}
}
return nullptr;
}
uint32_t EventQueue::saveEvent(const Event &event)
{
// choose id
uint32_t id;
if (!m_oldEventIDs.empty()) {
// reuse an id
id = m_oldEventIDs.back();
m_oldEventIDs.pop_back();
} else {
// make a new id
id = static_cast<uint32_t>(m_events.size());
}
// save data
m_events[id] = event;
return id;
}
Event EventQueue::removeEvent(uint32_t eventID)
{
// look up id
EventTable::iterator index = m_events.find(eventID);
if (index == m_events.end()) {
return Event();
}
// get data
Event event = index->second;
m_events.erase(index);
// save old id for reuse
m_oldEventIDs.push_back(eventID);
return event;
}
bool EventQueue::hasTimerExpired(Event &event)
{
// return true if there's a timer in the timer priority queue that
// has expired. if returning true then fill in event appropriately
// and reset and reinsert the timer.
if (m_timerQueue.empty()) {
return false;
}
// get time elapsed since last check
const double time = m_time.getTime();
m_time.reset();
// countdown elapsed time
for (auto index = m_timerQueue.begin(); index != m_timerQueue.end(); ++index) {
(*index) -= time;
}
// done if no timers are expired
if (m_timerQueue.top() > 0.0) {
return false;
}
// remove timer from queue
Timer timer = m_timerQueue.top();
m_timerQueue.pop();
// prepare event and reset the timer's clock
timer.fillEvent(m_timerEvent);
event = Event(EventTypes::Timer, timer.getTarget(), &m_timerEvent);
timer.reset();
// reinsert timer into queue if it's not a one-shot
if (!timer.isOneShot()) {
m_timerQueue.push(timer);
}
return true;
}
double EventQueue::getNextTimerTimeout() const
{
// return -1 if no timers, 0 if the top timer has expired, otherwise
// the time until the top timer in the timer priority queue will
// expire.
if (m_timerQueue.empty()) {
return -1.0;
}
if (m_timerQueue.top() <= 0.0) {
return 0.0;
}
return m_timerQueue.top();
}
void *EventQueue::getSystemTarget()
{
// any unique arbitrary pointer will do
return &m_systemTarget;
}
void EventQueue::waitForReady() const
{
double timeout = ARCH->time() + 10;
Lock lock(m_readyMutex);
while (!m_readyCondVar->wait()) {
if (ARCH->time() > timeout) {
throw std::runtime_error("event queue is not ready within 5 sec");
}
}
}
//
// EventQueue::Timer
//
EventQueue::Timer::Timer(EventQueueTimer *timer, double timeout, double initialTime, void *target, bool oneShot)
: m_timer(timer),
m_timeout(timeout),
m_target(target),
m_oneShot(oneShot),
m_time(initialTime)
{
assert(m_timeout > 0.0);
}
void EventQueue::Timer::reset()
{
m_time = m_timeout;
}
EventQueue::Timer &EventQueue::Timer::operator-=(double dt)
{
m_time -= dt;
return *this;
}
EventQueue::Timer::operator double() const
{
return m_time;
}
bool EventQueue::Timer::isOneShot() const
{
return m_oneShot;
}
EventQueueTimer *EventQueue::Timer::getTimer() const
{
return m_timer;
}
void *EventQueue::Timer::getTarget() const
{
return m_target;
}
void EventQueue::Timer::fillEvent(TimerEvent &event) const
{
event.m_timer = m_timer;
event.m_count = 0;
if (m_time <= 0.0) {
event.m_count = static_cast<uint32_t>((m_timeout - m_time) / m_timeout);
}
}
bool EventQueue::Timer::operator<(const Timer &t) const
{
return m_time < t.m_time;
}