feat: get windows building with the UNICODE forced by using Qt refactor: remove ARCHString use QString to convert to / from utf8 build: (arch) link to common build: (base) link to arch build: (io) Link to common build: (client) link to common build: (server) link to common fix: Append to log file instead of creating a new one each log line refactor: Trim cipher description for neater log output fix: Update log messages to use wide string format for Unicode support fix: Correct event creation to use wide string for Unicode compatibility refactor: Use QStringDecoder for UTF-8 handling on Windows Daemon child process fix: Use correct wide type for Win32 consts
41 lines
798 B
C++
41 lines
798 B
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2012 Nick Bolton
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#include "platform/MSWindowsDebugOutputter.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <QString>
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void MSWindowsDebugOutputter::open(const QString &title)
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{
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// do nothing
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}
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void MSWindowsDebugOutputter::close()
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{
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// do nothing
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}
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void MSWindowsDebugOutputter::show(bool showIfEmpty)
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{
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// do nothing
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}
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bool MSWindowsDebugOutputter::write(LogLevel level, const QString &msg)
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{
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std::wstring out = msg.toStdWString() + L"\n";
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OutputDebugString(out.c_str());
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return true;
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}
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void MSWindowsDebugOutputter::flush()
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{
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// do nothing
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}
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