851 lines
24 KiB
C++
851 lines
24 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2022 Red Hat, Inc.
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* Copyright (C) 2024 Symless Ltd.
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "platform/EiScreen.h"
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#include "arch/Arch.h"
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#include "arch/XArch.h"
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#include "base/IEventQueue.h"
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#include "base/Log.h"
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#include "base/Stopwatch.h"
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#include "base/TMethodEventJob.h"
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#include "platform/EiEventQueueBuffer.h"
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#include "platform/EiKeyState.h"
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#include "synergy/Clipboard.h"
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#include "synergy/KeyMap.h"
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#include "synergy/XScreen.h"
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#if WINAPI_LIBPORTAL
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#include "platform/PortalInputCapture.h"
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#include "platform/PortalRemoteDesktop.h"
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#endif
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <unistd.h>
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#include <vector>
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struct ScrollRemainder {
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double x, y; // scroll remainder in pixels
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};
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namespace synergy {
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EiScreen::EiScreen(bool is_primary, IEventQueue *events, bool use_portal)
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: PlatformScreen(events),
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is_primary_(is_primary),
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events_(events),
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w_(1),
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h_(1),
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is_on_screen_(is_primary) {
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init_ei();
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key_state_ = new EiKeyState(this, events);
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// install event handlers
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events_->adoptHandler(
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Event::kSystem, events_->getSystemTarget(),
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new TMethodEventJob<EiScreen>(this, &EiScreen::handleSystemEvent));
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if (use_portal) {
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events_->adoptHandler(
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events_->forEi().connected(), getEventTarget(),
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new TMethodEventJob<EiScreen>(
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this, &EiScreen::handle_connected_to_eis_event));
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if (is_primary) {
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#if HAVE_LIBPORTAL_INPUTCAPTURE
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portal_input_capture_ = new PortalInputCapture(this, events_);
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#else
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throw std::invalid_argument("missing libportal input capture support");
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#endif // HAVE_LIBPORTAL_INPUTCAPTURE
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} else {
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#if WINAPI_LIBPORTAL
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events_->adoptHandler(
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events_->forEi().sessionClosed(), getEventTarget(),
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new TMethodEventJob<EiScreen>(
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this, &EiScreen::handle_portal_session_closed));
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portal_remote_desktop_ = new PortalRemoteDesktop(this, events_);
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#else
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throw std::invalid_argument("missing libportal remote desktop support");
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#endif // WINAPI_LIBPORTAL
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}
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} else {
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// Note: socket backend does not support reconnections
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auto rc = ei_setup_backend_socket(ei_, nullptr);
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if (rc != 0) {
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LOG_ERR("ei init error: %s", strerror(-rc));
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throw std::runtime_error("failed to init ei context");
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}
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}
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}
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EiScreen::~EiScreen() {
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events_->adoptBuffer(nullptr);
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events_->removeHandler(Event::kSystem, events_->getSystemTarget());
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cleanup_ei();
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delete key_state_;
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#if WINAPI_LIBPORTAL
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delete portal_remote_desktop_;
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#endif
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#if HAVE_LIBPORTAL_INPUTCAPTURE
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delete portal_input_capture_;
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#endif
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}
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void EiScreen::handle_ei_log_event(
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ei *ei, ei_log_priority priority, const char *message,
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ei_log_context *context) {
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switch (priority) {
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case EI_LOG_PRIORITY_DEBUG:
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LOG_DEBUG1("ei: %s", message);
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break;
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case EI_LOG_PRIORITY_INFO:
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LOG_INFO("ei: %s", message);
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break;
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case EI_LOG_PRIORITY_WARNING:
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LOG_WARN("ei: %s", message);
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break;
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case EI_LOG_PRIORITY_ERROR:
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LOG_ERR("ei: %s", message);
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break;
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default:
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LOG_PRINT("ei: %s", message);
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break;
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}
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}
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void EiScreen::init_ei() {
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if (is_primary_) {
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ei_ = ei_new_receiver(nullptr); // we receive from the display server
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} else {
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ei_ = ei_new_sender(nullptr); // we send to the display server
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}
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ei_set_user_data(ei_, this);
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ei_log_set_priority(ei_, EI_LOG_PRIORITY_DEBUG);
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ei_log_set_handler(ei_, cb_handle_ei_log_event);
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ei_configure_name(ei_, "synergy client");
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// install the platform event queue
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events_->adoptBuffer(nullptr);
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events_->adoptBuffer(new EiEventQueueBuffer(this, ei_, events_));
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}
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void EiScreen::cleanup_ei() {
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if (ei_pointer_) {
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free(ei_device_get_user_data(ei_pointer_));
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ei_device_set_user_data(ei_pointer_, nullptr);
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ei_pointer_ = ei_device_unref(ei_pointer_);
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}
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if (ei_keyboard_) {
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free(ei_device_get_user_data(ei_keyboard_));
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ei_device_set_user_data(ei_keyboard_, nullptr);
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ei_keyboard_ = ei_device_unref(ei_keyboard_);
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}
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if (ei_abs_) {
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free(ei_device_get_user_data(ei_abs_));
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ei_device_set_user_data(ei_abs_, nullptr);
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ei_abs_ = ei_device_unref(ei_abs_);
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}
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ei_seat_unref(ei_seat_);
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for (auto it = ei_devices_.begin(); it != ei_devices_.end(); it++) {
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free(ei_device_get_user_data(*it));
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ei_device_set_user_data(*it, nullptr);
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ei_device_unref(*it);
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}
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ei_devices_.clear();
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ei_ = ei_unref(ei_);
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}
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void *EiScreen::getEventTarget() const {
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return const_cast<void *>(static_cast<const void *>(this));
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}
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bool EiScreen::getClipboard(ClipboardID id, IClipboard *clipboard) const {
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return false;
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}
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void EiScreen::getShape(int32_t &x, int32_t &y, int32_t &w, int32_t &h) const {
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x = x_;
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y = y_;
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w = w_;
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h = h_;
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}
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void EiScreen::getCursorPos(int32_t &x, int32_t &y) const {
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x = cursor_x_;
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y = cursor_y_;
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}
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void EiScreen::reconfigure(uint32_t) {
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// do nothing
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}
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void EiScreen::warpCursor(int32_t x, int32_t y) {
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cursor_x_ = x;
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cursor_y_ = y;
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}
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std::uint32_t EiScreen::registerHotKey(KeyID key, KeyModifierMask mask) {
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static std::uint32_t next_id;
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std::uint32_t id = std::min(++next_id, 1u);
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// Bug: id rollover means duplicate hotkey ids. Oh well.
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auto set = hotkeys_.find(key);
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if (set == hotkeys_.end()) {
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hotkeys_.emplace(key, HotKeySet{key});
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set = hotkeys_.find(key);
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}
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set->second.add_item(HotKeyItem(mask, id));
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return id;
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}
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void EiScreen::unregisterHotKey(uint32_t id) {
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for (auto &set : hotkeys_) {
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if (set.second.remove_by_id(id)) {
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break;
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}
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}
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}
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void EiScreen::fakeInputBegin() {
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// FIXME -- not implemented
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}
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void EiScreen::fakeInputEnd() {
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// FIXME -- not implemented
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}
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std::int32_t EiScreen::getJumpZoneSize() const { return 1; }
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bool EiScreen::isAnyMouseButtonDown(uint32_t &buttonID) const { return false; }
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void EiScreen::getCursorCenter(int32_t &x, int32_t &y) const {
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x = x_ + w_ / 2;
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y = y_ + h_ / 2;
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}
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void EiScreen::fakeMouseButton(ButtonID button, bool press) {
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uint32_t code;
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if (!ei_pointer_)
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return;
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switch (button) {
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case kButtonLeft:
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code = 0x110; // BTN_LEFT
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break;
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case kButtonMiddle:
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code = 0x112; // BTN_MIDDLE
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break;
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case kButtonRight:
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code = 0x111; // BTN_RIGHT
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break;
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default:
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code = 0x110 + (button - 1);
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break;
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}
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ei_device_button_button(ei_pointer_, code, press);
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ei_device_frame(ei_pointer_, ei_now(ei_));
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}
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void EiScreen::fakeMouseMove(int32_t x, int32_t y) {
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// We get one motion event before enter() with the target position
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if (!is_on_screen_) {
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cursor_x_ = x;
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cursor_y_ = y;
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return;
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}
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if (!ei_abs_)
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return;
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ei_device_pointer_motion_absolute(ei_abs_, x, y);
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ei_device_frame(ei_abs_, ei_now(ei_));
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}
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void EiScreen::fakeMouseRelativeMove(int32_t dx, int32_t dy) const {
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if (!ei_pointer_)
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return;
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ei_device_pointer_motion(ei_pointer_, dx, dy);
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ei_device_frame(ei_pointer_, ei_now(ei_));
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}
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void EiScreen::fakeMouseWheel(int32_t xDelta, int32_t yDelta) const {
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if (!ei_pointer_)
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return;
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// libei and synergy seem to use opposite directions, so we have
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// to send EI the opposite of the value received if we want to remain
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// compatible with other platforms (including X11).
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ei_device_scroll_discrete(ei_pointer_, -xDelta, -yDelta);
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ei_device_frame(ei_pointer_, ei_now(ei_));
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}
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void EiScreen::fakeKey(uint32_t keycode, bool is_down) const {
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if (!ei_keyboard_)
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return;
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auto xkb_keycode = keycode + 8;
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key_state_->update_xkb_state(xkb_keycode, is_down);
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ei_device_keyboard_key(ei_keyboard_, keycode, is_down);
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ei_device_frame(ei_keyboard_, ei_now(ei_));
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}
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void EiScreen::enable() {
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// Nothing really to be done here
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}
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void EiScreen::disable() {
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// Nothing really to be done here, maybe cleanup in the future but ideally
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// that's handled elsewhere
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}
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void EiScreen::enter() {
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is_on_screen_ = true;
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if (!is_primary_) {
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++sequence_number_;
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if (ei_pointer_) {
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ei_device_start_emulating(ei_pointer_, sequence_number_);
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}
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if (ei_keyboard_) {
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ei_device_start_emulating(ei_keyboard_, sequence_number_);
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}
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if (ei_abs_) {
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ei_device_start_emulating(ei_abs_, sequence_number_);
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fakeMouseMove(cursor_x_, cursor_y_);
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}
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}
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#if HAVE_LIBPORTAL_INPUTCAPTURE
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else {
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LOG_DEBUG("releasing input capture at x=%i y=%i", cursor_x_, cursor_y_);
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portal_input_capture_->release(cursor_x_, cursor_y_);
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}
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#endif
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}
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bool EiScreen::leave() {
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if (!is_primary_) {
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if (ei_pointer_) {
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ei_device_stop_emulating(ei_pointer_);
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}
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if (ei_keyboard_) {
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ei_device_stop_emulating(ei_keyboard_);
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}
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if (ei_abs_) {
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ei_device_stop_emulating(ei_abs_);
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}
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}
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is_on_screen_ = false;
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return true;
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}
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bool EiScreen::setClipboard(ClipboardID id, const IClipboard *clipboard) {
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return false;
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}
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void EiScreen::checkClipboards() {
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// do nothing, we're always up to date
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}
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void EiScreen::openScreensaver(bool notify) {
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// FIXME
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}
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void EiScreen::closeScreensaver() {
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// FIXME
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}
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void EiScreen::screensaver(bool activate) {
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// FIXME
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}
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void EiScreen::resetOptions() {
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// Should reset options to neutral, see setOptions().
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// We don't have ei-specific options, nothing to do here
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}
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void EiScreen::setOptions(const OptionsList &options) {
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// We don't have ei-specific options, nothing to do here
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}
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void EiScreen::setSequenceNumber(uint32_t seqNum) {
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// FIXME: what is this used for?
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}
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bool EiScreen::isPrimary() const { return is_primary_; }
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void EiScreen::update_shape() {
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for (auto it = ei_devices_.begin(); it != ei_devices_.end(); it++) {
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auto idx = 0;
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struct ei_region *r;
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while ((r = ei_device_get_region(*it, idx++)) != nullptr) {
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x_ = std::min(ei_region_get_x(r), x_);
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y_ = std::min(ei_region_get_y(r), y_);
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w_ = std::max(ei_region_get_x(r) + ei_region_get_width(r), w_);
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h_ = std::max(ei_region_get_y(r) + ei_region_get_height(r), h_);
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}
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}
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LOG_NOTE("logical output size: %dx%d@%d.%d", w_, h_, x_, y_);
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cursor_x_ = x_ + w_ / 2;
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cursor_y_ = y_ + h_ / 2;
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sendEvent(events_->forIScreen().shapeChanged(), nullptr);
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}
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void EiScreen::add_device(struct ei_device *device) {
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LOG_DEBUG("adding device %s", ei_device_get_name(device));
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// Noteworthy: EI in principle supports multiple devices with multiple
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// capabilities, so there may be more than one logical pointer (or even
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// multiple seats). Supporting this is ... tricky so for now we go the easy
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// route: one device for each capability. Note this may be the same device
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// if the first device comes with multiple capabilities.
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if (!ei_pointer_ && ei_device_has_capability(device, EI_DEVICE_CAP_POINTER) &&
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ei_device_has_capability(device, EI_DEVICE_CAP_BUTTON) &&
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ei_device_has_capability(device, EI_DEVICE_CAP_SCROLL)) {
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ei_pointer_ = ei_device_ref(device);
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}
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if (!ei_keyboard_ &&
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ei_device_has_capability(device, EI_DEVICE_CAP_KEYBOARD)) {
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ei_keyboard_ = ei_device_ref(device);
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struct ei_keymap *keymap = ei_device_keyboard_get_keymap(device);
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if (keymap && ei_keymap_get_type(keymap) == EI_KEYMAP_TYPE_XKB) {
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int fd = ei_keymap_get_fd(keymap);
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size_t len = ei_keymap_get_size(keymap);
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key_state_->init(fd, len);
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} else {
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// We rely on the EIS implementation to give us a keymap, otherwise we
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// really have no idea what a keycode means (other than it's linux/input.h
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// code) Where the EIS implementation does not tell us, we just default to
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// whatever libxkbcommon thinks is default. At least this way we can
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// influence with env vars what we get
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LOG_WARN(
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"keyboard device %s does not have a keymap, we are guessing",
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ei_device_get_name(device));
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key_state_->init_default_keymap();
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}
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key_state_->updateKeyMap();
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}
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if (!ei_abs_ &&
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ei_device_has_capability(device, EI_DEVICE_CAP_POINTER_ABSOLUTE) &&
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ei_device_has_capability(device, EI_DEVICE_CAP_BUTTON) &&
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ei_device_has_capability(device, EI_DEVICE_CAP_SCROLL)) {
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ei_abs_ = ei_device_ref(device);
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}
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ei_devices_.emplace_back(ei_device_ref(device));
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update_shape();
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}
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void EiScreen::remove_device(struct ei_device *device) {
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LOG_DEBUG("removing device %s", ei_device_get_name(device));
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if (device == ei_pointer_)
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ei_pointer_ = ei_device_unref(ei_pointer_);
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if (device == ei_keyboard_)
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ei_keyboard_ = ei_device_unref(ei_keyboard_);
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if (device == ei_abs_)
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ei_abs_ = ei_device_unref(ei_abs_);
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for (auto it = ei_devices_.begin(); it != ei_devices_.end(); it++) {
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if (*it == device) {
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ei_devices_.erase(it);
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ei_device_unref(device);
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break;
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}
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}
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update_shape();
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}
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void EiScreen::sendEvent(Event::Type type, void *data) {
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events_->addEvent(Event(type, getEventTarget(), data));
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}
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ButtonID EiScreen::map_button_from_evdev(ei_event *event) const {
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uint32_t button = ei_event_button_get_button(event);
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switch (button) {
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case 0x110:
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return kButtonLeft;
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case 0x111:
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return kButtonRight;
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case 0x112:
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return kButtonMiddle;
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case 0x113:
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return kButtonExtra0;
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case 0x114:
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return kButtonExtra1;
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default:
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return kButtonNone;
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}
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return kButtonNone;
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}
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bool EiScreen::on_hotkey(KeyID keyid, bool is_pressed, KeyModifierMask mask) {
|
|
auto it = hotkeys_.find(keyid);
|
|
|
|
if (it == hotkeys_.end()) {
|
|
return false;
|
|
}
|
|
|
|
// Note: our mask (see on_key_event) only contains some modifiers
|
|
// but we don't put a limitation on modifiers in the hotkeys. So some
|
|
// key combinations may not work correctly, more effort is needed here.
|
|
auto id = it->second.find_by_mask(mask);
|
|
if (id != 0) {
|
|
Event::Type type = is_pressed ? events_->forIPrimaryScreen().hotKeyDown()
|
|
: events_->forIPrimaryScreen().hotKeyUp();
|
|
sendEvent(type, HotKeyInfo::alloc(id));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void EiScreen::on_key_event(ei_event *event) {
|
|
uint32_t keycode = ei_event_keyboard_get_key(event);
|
|
uint32_t keyval = keycode + 8;
|
|
bool pressed = ei_event_keyboard_get_key_is_press(event);
|
|
KeyID keyid = key_state_->map_key_from_keyval(keyval);
|
|
KeyButton keybutton = static_cast<KeyButton>(keyval);
|
|
|
|
key_state_->update_xkb_state(keyval, pressed);
|
|
KeyModifierMask mask = key_state_->pollActiveModifiers();
|
|
|
|
LOG_DEBUG1(
|
|
"event: key %s keycode=%d keyid=%d mask=0x%x",
|
|
pressed ? "press" : "release", keycode, keyid, mask);
|
|
|
|
if (is_primary_ && on_hotkey(keyid, pressed, mask)) {
|
|
return;
|
|
}
|
|
|
|
if (keyid != kKeyNone) {
|
|
key_state_->sendKeyEvent(
|
|
getEventTarget(), pressed, false, keyid, mask, 1, keybutton);
|
|
}
|
|
}
|
|
|
|
void EiScreen::on_button_event(ei_event *event) {
|
|
assert(is_primary_);
|
|
|
|
ButtonID button = map_button_from_evdev(event);
|
|
bool pressed = ei_event_button_get_is_press(event);
|
|
KeyModifierMask mask = key_state_->pollActiveModifiers();
|
|
|
|
LOG_DEBUG1(
|
|
"event: button %s button=%d mask=0x%x", pressed ? "press" : "release",
|
|
button, mask);
|
|
|
|
if (button == kButtonNone) {
|
|
LOG_DEBUG("event: button not recognized");
|
|
return;
|
|
}
|
|
|
|
auto eventType = pressed ? events_->forIPrimaryScreen().buttonDown()
|
|
: events_->forIPrimaryScreen().buttonUp();
|
|
|
|
sendEvent(eventType, ButtonInfo::alloc(button, mask));
|
|
}
|
|
|
|
void EiScreen::on_pointer_scroll_event(ei_event *event) {
|
|
// Ratio of 10 pixels == one wheel click because that's what mutter/gtk
|
|
// use (for historical reasons).
|
|
const int PIXELS_PER_WHEEL_CLICK = 10;
|
|
// Our logical wheel clicks are multiples 120, so we
|
|
// convert between the two and keep the remainders because
|
|
// we will very likely get subpixel scroll events.
|
|
// This means a single pixel is 120/PIXEL_TO_WHEEL_RATIO in wheel values.
|
|
const int PIXEL_TO_WHEEL_RATIO = 120 / PIXELS_PER_WHEEL_CLICK;
|
|
|
|
assert(is_primary_);
|
|
|
|
double dx = ei_event_scroll_get_dx(event);
|
|
double dy = ei_event_scroll_get_dy(event);
|
|
struct ei_device *device = ei_event_get_device(event);
|
|
|
|
LOG_DEBUG1("event: scroll (%.2f, %.2f)", dx, dy);
|
|
|
|
struct ScrollRemainder *remainder =
|
|
static_cast<struct ScrollRemainder *>(ei_device_get_user_data(device));
|
|
if (!remainder) {
|
|
remainder = new ScrollRemainder();
|
|
ei_device_set_user_data(device, remainder);
|
|
}
|
|
|
|
dx += remainder->x;
|
|
dy += remainder->y;
|
|
|
|
double x, y;
|
|
double rx = modf(dx, &x);
|
|
double ry = modf(dy, &y);
|
|
|
|
assert(!std::isnan(x) && !std::isinf(x));
|
|
assert(!std::isnan(y) && !std::isinf(y));
|
|
|
|
// libei and synergy seem to use opposite directions, so we have
|
|
// to send the opposite of the value reported by EI if we want to
|
|
// remain compatible with other platforms (including X11).
|
|
if (x != 0 || y != 0)
|
|
sendEvent(
|
|
events_->forIPrimaryScreen().wheel(),
|
|
WheelInfo::alloc(
|
|
(int32_t)-x * PIXEL_TO_WHEEL_RATIO,
|
|
(int32_t)-y * PIXEL_TO_WHEEL_RATIO));
|
|
|
|
remainder->x = rx;
|
|
remainder->y = ry;
|
|
}
|
|
|
|
void EiScreen::on_pointer_scroll_discrete_event(ei_event *event) {
|
|
// both libei and synergy use multiples of 120 to represent
|
|
// one scroll wheel click event so we can just forward things
|
|
// as-is.
|
|
|
|
assert(is_primary_);
|
|
|
|
std::int32_t dx = ei_event_scroll_get_discrete_dx(event);
|
|
std::int32_t dy = ei_event_scroll_get_discrete_dy(event);
|
|
|
|
LOG_DEBUG1("event: scroll discrete (%d, %d)", dx, dy);
|
|
|
|
// libei and synergy seem to use opposite directions, so we have
|
|
// to send the opposite of the value reported by EI if we want to
|
|
// remain compatible with other platforms (including X11).
|
|
sendEvent(events_->forIPrimaryScreen().wheel(), WheelInfo::alloc(-dx, -dy));
|
|
}
|
|
|
|
void EiScreen::on_motion_event(ei_event *event) {
|
|
assert(is_primary_);
|
|
|
|
double dx = ei_event_pointer_get_dx(event);
|
|
double dy = ei_event_pointer_get_dy(event);
|
|
|
|
if (is_on_screen_) {
|
|
LOG_DEBUG("event: motion on primary x=%i y=%i)", cursor_x_, cursor_y_);
|
|
sendEvent(
|
|
events_->forIPrimaryScreen().motionOnPrimary(),
|
|
MotionInfo::alloc(cursor_x_, cursor_y_));
|
|
|
|
#if HAVE_LIBPORTAL_INPUTCAPTURE
|
|
if (portal_input_capture_->is_active()) {
|
|
portal_input_capture_->release();
|
|
}
|
|
#endif
|
|
} else {
|
|
buffer_dx += dx;
|
|
buffer_dy += dy;
|
|
auto pixel_dx = static_cast<std::int32_t>(buffer_dx);
|
|
auto pixel_dy = static_cast<std::int32_t>(buffer_dy);
|
|
if (pixel_dx || pixel_dy) {
|
|
LOG_DEBUG1("event: motion on secondary x=%d y=%d", pixel_dx, pixel_dy);
|
|
sendEvent(
|
|
events_->forIPrimaryScreen().motionOnSecondary(),
|
|
MotionInfo::alloc(pixel_dx, pixel_dy));
|
|
buffer_dx -= pixel_dx;
|
|
buffer_dy -= pixel_dy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EiScreen::on_abs_motion_event(ei_event *event) { assert(is_primary_); }
|
|
|
|
void EiScreen::handle_connected_to_eis_event(const Event &event, void *) {
|
|
int fd = static_cast<EiConnectInfo *>(event.getData())->m_fd;
|
|
LOG_DEBUG("eis connection established, fd=%d", fd);
|
|
|
|
auto rc = ei_setup_backend_fd(ei_, fd);
|
|
if (rc != 0) {
|
|
LOG_NOTE("failed to set up ei: %s", strerror(-rc));
|
|
}
|
|
}
|
|
|
|
void EiScreen::handle_portal_session_closed(const Event &event, void *) {
|
|
// Portal may or may EI_EVENT_DISCONNECT us before sending the DBus Closed
|
|
// signal Let's clean up either way.
|
|
cleanup_ei();
|
|
init_ei();
|
|
}
|
|
|
|
void EiScreen::handleSystemEvent(const Event &sysevent, void *) {
|
|
std::lock_guard<std::mutex> lock(mutex_);
|
|
bool disconnected = false;
|
|
|
|
// Only one ei_dispatch per system event, see the comment in
|
|
// EiEventQueueBuffer::addEvent
|
|
ei_dispatch(ei_);
|
|
struct ei_event *event;
|
|
|
|
while ((event = ei_get_event(ei_)) != nullptr) {
|
|
auto type = ei_event_get_type(event);
|
|
auto seat = ei_event_get_seat(event);
|
|
auto device = ei_event_get_device(event);
|
|
|
|
switch (type) {
|
|
case EI_EVENT_CONNECT:
|
|
LOG_DEBUG("connected to eis");
|
|
break;
|
|
case EI_EVENT_SEAT_ADDED:
|
|
if (!ei_seat_) {
|
|
ei_seat_ = ei_seat_ref(seat);
|
|
ei_seat_bind_capabilities(
|
|
ei_seat_, EI_DEVICE_CAP_POINTER, EI_DEVICE_CAP_POINTER_ABSOLUTE,
|
|
EI_DEVICE_CAP_KEYBOARD, EI_DEVICE_CAP_BUTTON, EI_DEVICE_CAP_SCROLL,
|
|
nullptr);
|
|
LOG_DEBUG("ei: using seat %s", ei_seat_get_name(ei_seat_));
|
|
// we don't care about touch
|
|
}
|
|
break;
|
|
case EI_EVENT_DEVICE_ADDED:
|
|
if (seat == ei_seat_) {
|
|
add_device(device);
|
|
} else {
|
|
LOG_INFO("seat %s is ignored", ei_seat_get_name(ei_seat_));
|
|
}
|
|
break;
|
|
case EI_EVENT_DEVICE_REMOVED:
|
|
remove_device(device);
|
|
break;
|
|
case EI_EVENT_SEAT_REMOVED:
|
|
if (seat == ei_seat_) {
|
|
ei_seat_ = ei_seat_unref(ei_seat_);
|
|
}
|
|
break;
|
|
case EI_EVENT_DISCONNECT:
|
|
// We're using libei which emulates the various seat/device remove events
|
|
// so by the time we get here our EiScreen should be in a neutral state.
|
|
//
|
|
// We don't do anything here, we let the portal's Session.Closed signal
|
|
// handle the rest.
|
|
LOG_WARN("disconnected from eis");
|
|
disconnected = true;
|
|
break;
|
|
case EI_EVENT_DEVICE_PAUSED:
|
|
LOG_DEBUG("device %s is paused", ei_device_get_name(device));
|
|
break;
|
|
case EI_EVENT_DEVICE_RESUMED:
|
|
LOG_DEBUG("device %s is resumed", ei_device_get_name(device));
|
|
if (!is_primary_ && is_on_screen_) {
|
|
ei_device_start_emulating(device, ++sequence_number_);
|
|
}
|
|
break;
|
|
case EI_EVENT_KEYBOARD_MODIFIERS:
|
|
// FIXME
|
|
break;
|
|
|
|
// events below are for a receiver context (barriers)
|
|
case EI_EVENT_FRAME:
|
|
break;
|
|
case EI_EVENT_DEVICE_START_EMULATING:
|
|
LOG_DEBUG("device %s started emulating", ei_device_get_name(device));
|
|
break;
|
|
case EI_EVENT_DEVICE_STOP_EMULATING:
|
|
LOG_DEBUG("device %s stopped emulating", ei_device_get_name(device));
|
|
break;
|
|
case EI_EVENT_KEYBOARD_KEY:
|
|
on_key_event(event);
|
|
break;
|
|
case EI_EVENT_BUTTON_BUTTON:
|
|
on_button_event(event);
|
|
break;
|
|
case EI_EVENT_POINTER_MOTION:
|
|
on_motion_event(event);
|
|
break;
|
|
case EI_EVENT_POINTER_MOTION_ABSOLUTE:
|
|
on_abs_motion_event(event);
|
|
break;
|
|
case EI_EVENT_TOUCH_UP:
|
|
break;
|
|
case EI_EVENT_TOUCH_MOTION:
|
|
break;
|
|
case EI_EVENT_TOUCH_DOWN:
|
|
break;
|
|
case EI_EVENT_SCROLL_DELTA:
|
|
on_pointer_scroll_event(event);
|
|
break;
|
|
case EI_EVENT_SCROLL_DISCRETE:
|
|
on_pointer_scroll_discrete_event(event);
|
|
break;
|
|
case EI_EVENT_SCROLL_STOP:
|
|
case EI_EVENT_SCROLL_CANCEL:
|
|
break;
|
|
}
|
|
ei_event_unref(event);
|
|
}
|
|
|
|
if (disconnected)
|
|
ei_ = ei_unref(ei_);
|
|
}
|
|
|
|
void EiScreen::updateButtons() {
|
|
// libei relies on the EIS implementation to keep our button count correct,
|
|
// so there's not much we need to/can do here.
|
|
}
|
|
|
|
IKeyState *EiScreen::getKeyState() const { return key_state_; }
|
|
|
|
String EiScreen::getSecureInputApp() const {
|
|
throw std::runtime_error("get security input app not implemented");
|
|
}
|
|
|
|
EiScreen::HotKeyItem::HotKeyItem(std::uint32_t mask, std::uint32_t id)
|
|
: mask_(mask),
|
|
id_(id) {}
|
|
|
|
EiScreen::HotKeySet::HotKeySet(KeyID key) : id_(key) {}
|
|
|
|
bool EiScreen::HotKeySet::remove_by_id(std::uint32_t id) {
|
|
for (auto it = set_.begin(); it != set_.end(); ++it) {
|
|
if (it->id_ == id) {
|
|
set_.erase(it);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void EiScreen::HotKeySet::add_item(HotKeyItem item) { set_.push_back(item); }
|
|
|
|
std::uint32_t EiScreen::HotKeySet::find_by_mask(std::uint32_t mask) const {
|
|
for (const auto &item : set_) {
|
|
if (item.mask_ == mask) {
|
|
return item.id_;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
} // namespace synergy
|