157 lines
4.6 KiB
C++
157 lines
4.6 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2022 Red Hat, Inc.
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* Copyright (C) 2024 Symless Ltd.
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file LICENSE that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "platform/EiEventQueueBuffer.h"
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#include "base/Event.h"
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#include "base/EventTypes.h"
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#include "base/IEventQueue.h"
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#include "base/Log.h"
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#include "mt/Thread.h"
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#include <cassert>
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#include <cstdio>
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#include <fcntl.h>
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#include <poll.h>
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#include <unistd.h>
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class EventQueueTimer {};
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namespace synergy {
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EiEventQueueBuffer::EiEventQueueBuffer(
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EiScreen *screen, ei *ei, IEventQueue *events)
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: ei_(ei_ref(ei)),
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events_(events) {
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// We need a pipe to signal ourselves when addEvent() is called
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int pipefd[2];
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int result = pipe2(pipefd, O_NONBLOCK);
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assert(result == 0);
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pipe_r_ = pipefd[0];
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pipe_w_ = pipefd[1];
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}
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EiEventQueueBuffer::~EiEventQueueBuffer() {
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ei_unref(ei_);
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close(pipe_r_);
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close(pipe_w_);
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}
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void EiEventQueueBuffer::waitForEvent(double timeout_in_ms) {
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Thread::testCancel();
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enum {
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EIFD,
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PIPEFD,
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POLLFD_COUNT, // Last element
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};
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struct pollfd pfds[POLLFD_COUNT];
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pfds[EIFD].fd = ei_get_fd(ei_);
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pfds[EIFD].events = POLLIN;
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pfds[PIPEFD].fd = pipe_r_;
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pfds[PIPEFD].events = POLLIN;
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int timeout =
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(timeout_in_ms < 0.0) ? -1 : static_cast<int>(1000.0 * timeout_in_ms);
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int retval = poll(pfds, POLLFD_COUNT, timeout);
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if (retval > 0) {
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if (pfds[EIFD].revents & POLLIN) {
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std::lock_guard<std::mutex> lock(mutex_);
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// libei doesn't allow ei_event_ref() because events are
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// supposed to be short-lived only. So instead, we create an NULL-data
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// kSystemEvent whenever there's data on the fd, shove that event
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// into our event queue and once we process the event (see
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// getEvent()), the EiScreen will call ei_dispatch() and process
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// all actual pending ei events. In theory this means that a
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// flood of ei events could starve the events added with
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// addEvents() but let's hope it doesn't come to that.
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queue_.push({true, 0U});
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}
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// the pipefd data doesn't matter, it only exists to wake up the thread
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// and potentially testCancel
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if (pfds[PIPEFD].revents & POLLIN) {
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char buf[64];
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auto result = read(pipe_r_, buf, sizeof(buf)); // discard
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LOG_DEBUG2("event queue read result: %d", result);
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}
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}
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Thread::testCancel();
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}
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IEventQueueBuffer::Type
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EiEventQueueBuffer::getEvent(Event &event, uint32_t &dataID) {
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// the addEvent/getEvent pair is a bit awkward for libei.
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//
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// it assumes that there's a nice queue of events sitting there that we can
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// just append to and get everything back out in the same order. We *could*
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// emulate that by taking the libei events immediately out of the event
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// queue after dispatch (see above) and putting it into the event queue,
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// intermixed with whatever addEvents() did.
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//
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// But this makes locking more awkward and libei isn't really designed to
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// keep calling ei_dispatch() while we hold a bunch of event refs. So instead
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// we just have a "something happened" event on the ei fd and the rest is
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// handled by the EiScreen.
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//
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std::lock_guard<std::mutex> lock(mutex_);
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auto pair = queue_.front();
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queue_.pop();
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// if this an injected special event, just return the data and exit
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if (pair.first == false) {
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dataID = pair.second;
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return kUser;
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}
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event = Event(Event::kSystem, events_->getSystemTarget());
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return kSystem;
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}
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bool EiEventQueueBuffer::addEvent(uint32_t dataID) {
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std::lock_guard<std::mutex> lock(mutex_);
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queue_.push({false, dataID});
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// tickle the pipe so our read thread wakes up
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auto result = write(pipe_w_, "!", 1);
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LOG_DEBUG2("event queue write result: %d", result);
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return true;
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}
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bool EiEventQueueBuffer::isEmpty() const {
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std::lock_guard<std::mutex> lock(mutex_);
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return queue_.empty();
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}
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EventQueueTimer *
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EiEventQueueBuffer::newTimer(double duration, bool oneShot) const {
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return new EventQueueTimer;
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}
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void EiEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const {
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delete timer;
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}
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} // namespace synergy
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