Files
deskflow/src/lib/deskflow/ClientApp.cpp

524 lines
14 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2012 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#include "deskflow/ClientApp.h"
#include "arch/Arch.h"
#include "base/Event.h"
#include "base/IEventQueue.h"
#include "base/Log.h"
#include "base/TMethodEventJob.h"
#include "client/Client.h"
#include "common/Constants.h"
#include "deskflow/ArgParser.h"
#include "deskflow/ClientArgs.h"
#include "deskflow/ProtocolTypes.h"
#include "deskflow/Screen.h"
#include "deskflow/XScreen.h"
#include "net/NetworkAddress.h"
#include "net/SocketMultiplexer.h"
#include "net/TCPSocketFactory.h"
#include "net/XSocket.h"
#include "platform/Wayland.h"
#if SYSAPI_WIN32
#include "arch/win32/ArchMiscWindows.h"
#endif
#if WINAPI_MSWINDOWS
#include "platform/MSWindowsScreen.h"
#endif
#include <QFileInfo> // Must include before XWindowsScreen to avoid conflicts with xlib.h
#if WINAPI_XWINDOWS
#include "platform/XWindowsScreen.h"
#endif
#if WINAPI_LIBEI
#include "platform/EiScreen.h"
#endif
#if WINAPI_CARBON
#include "base/TMethodJob.h"
#include "mt/Thread.h"
#include "platform/OSXCocoaApp.h"
#include "platform/OSXScreen.h"
#endif
#if defined(WINAPI_XWINDOWS) or defined(WINAPI_LIBEI)
#include "platform/Wayland.h"
#endif
#include <memory>
#include <sstream>
#include <stdio.h>
#define RETRY_TIME 1.0
ClientApp::ClientApp(IEventQueue *events)
: App(events, new deskflow::ClientArgs()),
m_client(nullptr),
m_clientScreen(nullptr),
m_serverAddress(nullptr)
{
}
void ClientApp::parseArgs(int argc, const char *const *argv)
{
ArgParser argParser(this);
bool result = argParser.parseClientArgs(args(), argc, argv);
if (!result || args().m_shouldExitOk || args().m_shouldExitFail) {
if (args().m_shouldExitOk) {
m_bye(kExitSuccess);
} else {
m_bye(kExitArgs);
}
} else {
// save server address
if (!args().m_serverAddress.empty()) {
try {
*m_serverAddress = NetworkAddress(args().m_serverAddress, kDefaultPort);
m_serverAddress->resolve();
} catch (XSocketAddress &e) {
// allow an address that we can't look up if we're restartable.
// we'll try to resolve the address each time we connect to the
// server. a bad port will never get better. patch by Brent
// Priddy.
if (!args().m_restartable || e.getError() == XSocketAddress::kBadPort) {
LOG((CLOG_CRIT "%s: %s" BYE, args().m_pname, e.what(), args().m_pname));
m_bye(kExitFailed);
}
}
}
}
}
void ClientApp::help()
{
std::stringstream help;
help << "Usage: " << args().m_pname << " [--address <address>]"
<< " [--yscroll <delta>]"
<< " [--sync-language]"
<< " [--invert-scroll]"
#ifdef WINAPI_XWINDOWS
<< " [--display <display>]"
<< " [--no-xinitthreads]"
#endif
<< HELP_SYS_ARGS << HELP_COMMON_ARGS << " <server-address>"
<< "\n\n"
<< "Connect to a " << kAppName << " mouse/keyboard sharing server.\n"
<< "\n"
<< " -a, --address <address> local network interface address.\n"
<< HELP_COMMON_INFO_1 << HELP_SYS_INFO << " --yscroll <delta> defines the vertical scrolling delta,\n"
<< " which is 120 by default.\n"
#ifndef WINAPI_XWINDOWS
<< DRAG_AND_DROP "\n"
#endif
<< " --sync-language enable language synchronization.\n"
<< " --invert-scroll invert scroll direction on this\n"
<< " computer.\n"
#if WINAPI_XWINDOWS
<< " --display <display> when in X mode, connect to the X server\n"
<< " at <display>.\n"
<< " --no-xinitthreads do not call XInitThreads()\n"
#endif
<< HELP_COMMON_INFO_2 << "\n"
<< "* marks defaults.\n"
<< kHelpNoWayland
<< "\n"
<< "The server address is of the form: [<hostname>][:<port>].\n"
<< "The hostname must be the address or hostname of the server.\n"
<< "The port overrides the default port, " << kDefaultPort << ".\n";
LOG((CLOG_PRINT "%s", help.str().c_str()));
}
const char *ClientApp::daemonName() const
{
#if SYSAPI_WIN32
return "Deskflow Client";
#elif SYSAPI_UNIX
return "deskflow-client";
#endif
}
const char *ClientApp::daemonInfo() const
{
#if SYSAPI_WIN32
return "Allows another computer to share it's keyboard and mouse with this "
"computer.";
#elif SYSAPI_UNIX
return "";
#endif
}
deskflow::Screen *ClientApp::createScreen()
{
#if WINAPI_MSWINDOWS
return new deskflow::Screen(
new MSWindowsScreen(false, args().m_noHooks, m_events, args().m_enableLangSync, args().m_clientScrollDirection),
m_events
);
#endif
#if defined(WINAPI_XWINDOWS) or defined(WINAPI_LIBEI)
if (deskflow::platform::isWayland()) {
#if WINAPI_LIBEI
LOG((CLOG_INFO "using ei screen for wayland"));
return new deskflow::Screen(new deskflow::EiScreen(false, m_events, true), m_events);
#else
throw XNoEiSupport();
#endif
}
#endif
#if WINAPI_XWINDOWS
LOG((CLOG_INFO "using legacy x windows screen"));
return new deskflow::Screen(
new XWindowsScreen(
args().m_display, false, args().m_disableXInitThreads, args().m_yscroll, m_events,
args().m_clientScrollDirection
),
m_events
);
#endif
#if WINAPI_CARBON
return new deskflow::Screen(
new OSXScreen(m_events, false, args().m_enableLangSync, args().m_clientScrollDirection), m_events
);
#endif
}
void ClientApp::updateStatus()
{
updateStatus("");
}
void ClientApp::updateStatus(const std::string &msg)
{
}
void ClientApp::resetRestartTimeout()
{
// retry time can nolonger be changed
// s_retryTime = 0.0;
}
double ClientApp::nextRestartTimeout()
{
// retry at a constant rate (Issue 52)
return RETRY_TIME;
/*
// choose next restart timeout. we start with rapid retries
// then slow down.
if (s_retryTime < 1.0) {
s_retryTime = 1.0;
}
else if (s_retryTime < 3.0) {
s_retryTime = 3.0;
}
else {
s_retryTime = 5.0;
}
return s_retryTime;
*/
}
void ClientApp::handleScreenError(const Event &, void *)
{
LOG((CLOG_CRIT "error on screen"));
m_events->addEvent(Event(EventTypes::Quit));
}
deskflow::Screen *ClientApp::openClientScreen()
{
deskflow::Screen *screen = createScreen();
m_events->adoptHandler(
EventTypes::ScreenError, screen->getEventTarget(),
new TMethodEventJob<ClientApp>(this, &ClientApp::handleScreenError)
);
return screen;
}
void ClientApp::closeClientScreen(deskflow::Screen *screen)
{
if (screen != nullptr) {
m_events->removeHandler(EventTypes::ScreenError, screen->getEventTarget());
delete screen;
}
}
void ClientApp::handleClientRestart(const Event &, void *vtimer)
{
// discard old timer
auto *timer = static_cast<EventQueueTimer *>(vtimer);
m_events->deleteTimer(timer);
m_events->removeHandler(EventTypes::Timer, timer);
// reconnect
startClient();
}
void ClientApp::scheduleClientRestart(double retryTime)
{
// install a timer and handler to retry later
LOG((CLOG_DEBUG "retry in %.0f seconds", retryTime));
EventQueueTimer *timer = m_events->newOneShotTimer(retryTime, nullptr);
m_events->adoptHandler(
EventTypes::Timer, timer, new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientRestart, timer)
);
}
void ClientApp::handleClientConnected(const Event &, void *)
{
LOG((CLOG_NOTE "connected to server"));
resetRestartTimeout();
updateStatus();
}
void ClientApp::handleClientFailed(const Event &e, void *)
{
if ((++m_lastServerAddressIndex) < m_client->getLastResolvedAddressesCount()) {
std::unique_ptr<Client::FailInfo> info(static_cast<Client::FailInfo *>(e.getData()));
updateStatus(std::string("Failed to connect to server: ") + info->m_what + " Trying next address...");
LOG((CLOG_WARN "failed to connect to server=%s, trying next address", info->m_what.c_str()));
if (!m_suspended) {
scheduleClientRestart(nextRestartTimeout());
}
} else {
m_lastServerAddressIndex = 0;
handleClientRefused(e, nullptr);
}
}
void ClientApp::handleClientRefused(const Event &e, void *)
{
std::unique_ptr<Client::FailInfo> info(static_cast<Client::FailInfo *>(e.getData()));
updateStatus(std::string("Failed to connect to server: ") + info->m_what);
if (!args().m_restartable || !info->m_retry) {
LOG((CLOG_ERR "failed to connect to server: %s", info->m_what.c_str()));
m_events->addEvent(Event(EventTypes::Quit));
} else {
LOG((CLOG_WARN "failed to connect to server: %s", info->m_what.c_str()));
if (!m_suspended) {
scheduleClientRestart(nextRestartTimeout());
}
}
}
void ClientApp::handleClientDisconnected(const Event &, void *)
{
LOG((CLOG_NOTE "disconnected from server"));
if (!args().m_restartable) {
m_events->addEvent(Event(EventTypes::Quit));
} else if (!m_suspended) {
scheduleClientRestart(nextRestartTimeout());
}
updateStatus();
}
Client *ClientApp::openClient(const std::string &name, const NetworkAddress &address, deskflow::Screen *screen)
{
auto *client = new Client(m_events, name, address, getSocketFactory(), screen, args());
try {
m_events->adoptHandler(
EventTypes::ClientConnected, client->getEventTarget(),
new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientConnected)
);
m_events->adoptHandler(
EventTypes::ClientConnectionFailed, client->getEventTarget(),
new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientFailed)
);
m_events->adoptHandler(
EventTypes::ClientConnectionRefused, client->getEventTarget(),
new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientRefused)
);
m_events->adoptHandler(
EventTypes::ClientDisconnected, client->getEventTarget(),
new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientDisconnected)
);
} catch (std::bad_alloc &ba) {
delete client;
throw ba;
}
return client;
}
void ClientApp::closeClient(Client *client)
{
if (client == nullptr) {
return;
}
m_events->removeHandler(EventTypes::ClientConnected, client);
m_events->removeHandler(EventTypes::ClientConnectionFailed, client);
m_events->removeHandler(EventTypes::ClientConnectionRefused, client);
m_events->removeHandler(EventTypes::ClientDisconnected, client);
delete client;
}
int ClientApp::foregroundStartup(int argc, char **argv)
{
initApp(argc, argv);
// never daemonize
return mainLoop();
}
bool ClientApp::startClient()
{
double retryTime;
deskflow::Screen *clientScreen = nullptr;
try {
if (m_clientScreen == nullptr) {
clientScreen = openClientScreen();
m_client = openClient(args().m_name, *m_serverAddress, clientScreen);
m_clientScreen = clientScreen;
LOG((CLOG_NOTE "started client"));
}
m_client->connect(m_lastServerAddressIndex);
updateStatus();
return true;
} catch (XScreenUnavailable &e) {
LOG((CLOG_WARN "secondary screen unavailable: %s", e.what()));
closeClientScreen(clientScreen);
updateStatus(std::string("secondary screen unavailable: ") + e.what());
retryTime = e.getRetryTime();
} catch (XScreenOpenFailure &e) {
LOG((CLOG_CRIT "failed to start client: %s", e.what()));
closeClientScreen(clientScreen);
return false;
} catch (XBase &e) {
LOG((CLOG_CRIT "failed to start client: %s", e.what()));
closeClientScreen(clientScreen);
return false;
}
if (args().m_restartable) {
scheduleClientRestart(retryTime);
return true;
} else {
// don't try again
return false;
}
}
void ClientApp::stopClient()
{
closeClient(m_client);
closeClientScreen(m_clientScreen);
m_client = nullptr;
m_clientScreen = nullptr;
}
int ClientApp::mainLoop()
{
// create socket multiplexer. this must happen after daemonization
// on unix because threads evaporate across a fork().
SocketMultiplexer multiplexer;
setSocketMultiplexer(&multiplexer);
// start client, etc
appUtil().startNode();
// run event loop. if startClient() failed we're supposed to retry
// later. the timer installed by startClient() will take care of
// that.
DAEMON_RUNNING(true);
#if WINAPI_CARBON
Thread thread(new TMethodJob<ClientApp>(this, &ClientApp::runEventsLoop, nullptr));
// wait until carbon loop is ready
OSXScreen *screen = dynamic_cast<OSXScreen *>(m_clientScreen->getPlatformScreen());
screen->waitForCarbonLoop();
runCocoaApp();
#else
m_events->loop();
#endif
DAEMON_RUNNING(false);
// close down
LOG((CLOG_DEBUG1 "stopping client"));
stopClient();
updateStatus();
LOG((CLOG_NOTE "stopped client"));
return kExitSuccess;
}
static int daemonMainLoopStatic(int argc, const char **argv)
{
return ClientApp::instance().daemonMainLoop(argc, argv);
}
int ClientApp::standardStartup(int argc, char **argv)
{
initApp(argc, argv);
// daemonize if requested
if (args().m_daemon) {
return ARCH->daemonize(daemonName(), &daemonMainLoopStatic);
} else {
return mainLoop();
}
}
int ClientApp::runInner(int argc, char **argv, StartupFunc startup)
{
// general initialization
m_serverAddress = new NetworkAddress;
args().m_pname = QFileInfo(argv[0]).fileName().toLocal8Bit().constData();
int result;
try {
// run
result = startup(argc, argv);
} catch (...) {
delete m_serverAddress;
throw;
}
return result;
}
void ClientApp::startNode()
{
// start the client. if this return false then we've failed and
// we shouldn't retry.
LOG((CLOG_DEBUG1 "starting client"));
if (!startClient()) {
m_bye(kExitFailed);
}
}
ISocketFactory *ClientApp::getSocketFactory() const
{
return new TCPSocketFactory(m_events, getSocketMultiplexer());
}