524 lines
14 KiB
C++
524 lines
14 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2012 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#include "deskflow/ClientApp.h"
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#include "arch/Arch.h"
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#include "base/Event.h"
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#include "base/IEventQueue.h"
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#include "base/Log.h"
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#include "base/TMethodEventJob.h"
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#include "client/Client.h"
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#include "common/Constants.h"
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#include "deskflow/ArgParser.h"
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#include "deskflow/ClientArgs.h"
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#include "deskflow/ProtocolTypes.h"
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#include "deskflow/Screen.h"
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#include "deskflow/XScreen.h"
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#include "net/NetworkAddress.h"
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#include "net/SocketMultiplexer.h"
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#include "net/TCPSocketFactory.h"
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#include "net/XSocket.h"
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#include "platform/Wayland.h"
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#if SYSAPI_WIN32
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#include "arch/win32/ArchMiscWindows.h"
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#endif
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#if WINAPI_MSWINDOWS
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#include "platform/MSWindowsScreen.h"
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#endif
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#include <QFileInfo> // Must include before XWindowsScreen to avoid conflicts with xlib.h
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#if WINAPI_XWINDOWS
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#include "platform/XWindowsScreen.h"
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#endif
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#if WINAPI_LIBEI
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#include "platform/EiScreen.h"
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#endif
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#if WINAPI_CARBON
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#include "base/TMethodJob.h"
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#include "mt/Thread.h"
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#include "platform/OSXCocoaApp.h"
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#include "platform/OSXScreen.h"
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#endif
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#if defined(WINAPI_XWINDOWS) or defined(WINAPI_LIBEI)
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#include "platform/Wayland.h"
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#endif
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#include <memory>
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#include <sstream>
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#include <stdio.h>
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#define RETRY_TIME 1.0
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ClientApp::ClientApp(IEventQueue *events)
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: App(events, new deskflow::ClientArgs()),
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m_client(nullptr),
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m_clientScreen(nullptr),
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m_serverAddress(nullptr)
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{
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}
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void ClientApp::parseArgs(int argc, const char *const *argv)
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{
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ArgParser argParser(this);
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bool result = argParser.parseClientArgs(args(), argc, argv);
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if (!result || args().m_shouldExitOk || args().m_shouldExitFail) {
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if (args().m_shouldExitOk) {
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m_bye(kExitSuccess);
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} else {
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m_bye(kExitArgs);
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}
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} else {
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// save server address
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if (!args().m_serverAddress.empty()) {
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try {
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*m_serverAddress = NetworkAddress(args().m_serverAddress, kDefaultPort);
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m_serverAddress->resolve();
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} catch (XSocketAddress &e) {
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// allow an address that we can't look up if we're restartable.
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// we'll try to resolve the address each time we connect to the
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// server. a bad port will never get better. patch by Brent
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// Priddy.
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if (!args().m_restartable || e.getError() == XSocketAddress::kBadPort) {
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LOG((CLOG_CRIT "%s: %s" BYE, args().m_pname, e.what(), args().m_pname));
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m_bye(kExitFailed);
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}
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}
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}
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}
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}
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void ClientApp::help()
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{
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std::stringstream help;
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help << "Usage: " << args().m_pname << " [--address <address>]"
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<< " [--yscroll <delta>]"
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<< " [--sync-language]"
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<< " [--invert-scroll]"
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#ifdef WINAPI_XWINDOWS
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<< " [--display <display>]"
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<< " [--no-xinitthreads]"
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#endif
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<< HELP_SYS_ARGS << HELP_COMMON_ARGS << " <server-address>"
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<< "\n\n"
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<< "Connect to a " << kAppName << " mouse/keyboard sharing server.\n"
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<< "\n"
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<< " -a, --address <address> local network interface address.\n"
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<< HELP_COMMON_INFO_1 << HELP_SYS_INFO << " --yscroll <delta> defines the vertical scrolling delta,\n"
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<< " which is 120 by default.\n"
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#ifndef WINAPI_XWINDOWS
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<< DRAG_AND_DROP "\n"
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#endif
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<< " --sync-language enable language synchronization.\n"
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<< " --invert-scroll invert scroll direction on this\n"
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<< " computer.\n"
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#if WINAPI_XWINDOWS
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<< " --display <display> when in X mode, connect to the X server\n"
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<< " at <display>.\n"
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<< " --no-xinitthreads do not call XInitThreads()\n"
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#endif
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<< HELP_COMMON_INFO_2 << "\n"
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<< "* marks defaults.\n"
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<< kHelpNoWayland
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<< "\n"
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<< "The server address is of the form: [<hostname>][:<port>].\n"
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<< "The hostname must be the address or hostname of the server.\n"
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<< "The port overrides the default port, " << kDefaultPort << ".\n";
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LOG((CLOG_PRINT "%s", help.str().c_str()));
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}
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const char *ClientApp::daemonName() const
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{
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#if SYSAPI_WIN32
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return "Deskflow Client";
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#elif SYSAPI_UNIX
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return "deskflow-client";
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#endif
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}
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const char *ClientApp::daemonInfo() const
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{
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#if SYSAPI_WIN32
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return "Allows another computer to share it's keyboard and mouse with this "
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"computer.";
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#elif SYSAPI_UNIX
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return "";
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#endif
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}
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deskflow::Screen *ClientApp::createScreen()
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{
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#if WINAPI_MSWINDOWS
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return new deskflow::Screen(
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new MSWindowsScreen(false, args().m_noHooks, m_events, args().m_enableLangSync, args().m_clientScrollDirection),
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m_events
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);
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#endif
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#if defined(WINAPI_XWINDOWS) or defined(WINAPI_LIBEI)
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if (deskflow::platform::isWayland()) {
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#if WINAPI_LIBEI
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LOG((CLOG_INFO "using ei screen for wayland"));
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return new deskflow::Screen(new deskflow::EiScreen(false, m_events, true), m_events);
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#else
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throw XNoEiSupport();
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#endif
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}
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#endif
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#if WINAPI_XWINDOWS
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LOG((CLOG_INFO "using legacy x windows screen"));
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return new deskflow::Screen(
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new XWindowsScreen(
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args().m_display, false, args().m_disableXInitThreads, args().m_yscroll, m_events,
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args().m_clientScrollDirection
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),
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m_events
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);
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#endif
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#if WINAPI_CARBON
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return new deskflow::Screen(
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new OSXScreen(m_events, false, args().m_enableLangSync, args().m_clientScrollDirection), m_events
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);
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#endif
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}
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void ClientApp::updateStatus()
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{
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updateStatus("");
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}
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void ClientApp::updateStatus(const std::string &msg)
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{
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}
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void ClientApp::resetRestartTimeout()
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{
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// retry time can nolonger be changed
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// s_retryTime = 0.0;
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}
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double ClientApp::nextRestartTimeout()
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{
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// retry at a constant rate (Issue 52)
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return RETRY_TIME;
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/*
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// choose next restart timeout. we start with rapid retries
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// then slow down.
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if (s_retryTime < 1.0) {
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s_retryTime = 1.0;
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}
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else if (s_retryTime < 3.0) {
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s_retryTime = 3.0;
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}
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else {
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s_retryTime = 5.0;
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}
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return s_retryTime;
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*/
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}
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void ClientApp::handleScreenError(const Event &, void *)
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{
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LOG((CLOG_CRIT "error on screen"));
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m_events->addEvent(Event(EventTypes::Quit));
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}
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deskflow::Screen *ClientApp::openClientScreen()
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{
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deskflow::Screen *screen = createScreen();
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m_events->adoptHandler(
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EventTypes::ScreenError, screen->getEventTarget(),
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new TMethodEventJob<ClientApp>(this, &ClientApp::handleScreenError)
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);
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return screen;
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}
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void ClientApp::closeClientScreen(deskflow::Screen *screen)
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{
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if (screen != nullptr) {
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m_events->removeHandler(EventTypes::ScreenError, screen->getEventTarget());
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delete screen;
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}
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}
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void ClientApp::handleClientRestart(const Event &, void *vtimer)
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{
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// discard old timer
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auto *timer = static_cast<EventQueueTimer *>(vtimer);
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m_events->deleteTimer(timer);
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m_events->removeHandler(EventTypes::Timer, timer);
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// reconnect
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startClient();
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}
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void ClientApp::scheduleClientRestart(double retryTime)
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{
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// install a timer and handler to retry later
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LOG((CLOG_DEBUG "retry in %.0f seconds", retryTime));
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EventQueueTimer *timer = m_events->newOneShotTimer(retryTime, nullptr);
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m_events->adoptHandler(
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EventTypes::Timer, timer, new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientRestart, timer)
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);
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}
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void ClientApp::handleClientConnected(const Event &, void *)
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{
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LOG((CLOG_NOTE "connected to server"));
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resetRestartTimeout();
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updateStatus();
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}
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void ClientApp::handleClientFailed(const Event &e, void *)
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{
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if ((++m_lastServerAddressIndex) < m_client->getLastResolvedAddressesCount()) {
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std::unique_ptr<Client::FailInfo> info(static_cast<Client::FailInfo *>(e.getData()));
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updateStatus(std::string("Failed to connect to server: ") + info->m_what + " Trying next address...");
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LOG((CLOG_WARN "failed to connect to server=%s, trying next address", info->m_what.c_str()));
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if (!m_suspended) {
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scheduleClientRestart(nextRestartTimeout());
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}
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} else {
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m_lastServerAddressIndex = 0;
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handleClientRefused(e, nullptr);
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}
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}
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void ClientApp::handleClientRefused(const Event &e, void *)
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{
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std::unique_ptr<Client::FailInfo> info(static_cast<Client::FailInfo *>(e.getData()));
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updateStatus(std::string("Failed to connect to server: ") + info->m_what);
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if (!args().m_restartable || !info->m_retry) {
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LOG((CLOG_ERR "failed to connect to server: %s", info->m_what.c_str()));
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m_events->addEvent(Event(EventTypes::Quit));
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} else {
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LOG((CLOG_WARN "failed to connect to server: %s", info->m_what.c_str()));
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if (!m_suspended) {
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scheduleClientRestart(nextRestartTimeout());
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}
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}
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}
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void ClientApp::handleClientDisconnected(const Event &, void *)
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{
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LOG((CLOG_NOTE "disconnected from server"));
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if (!args().m_restartable) {
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m_events->addEvent(Event(EventTypes::Quit));
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} else if (!m_suspended) {
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scheduleClientRestart(nextRestartTimeout());
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}
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updateStatus();
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}
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Client *ClientApp::openClient(const std::string &name, const NetworkAddress &address, deskflow::Screen *screen)
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{
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auto *client = new Client(m_events, name, address, getSocketFactory(), screen, args());
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try {
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m_events->adoptHandler(
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EventTypes::ClientConnected, client->getEventTarget(),
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new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientConnected)
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);
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m_events->adoptHandler(
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EventTypes::ClientConnectionFailed, client->getEventTarget(),
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new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientFailed)
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);
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m_events->adoptHandler(
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EventTypes::ClientConnectionRefused, client->getEventTarget(),
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new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientRefused)
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);
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m_events->adoptHandler(
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EventTypes::ClientDisconnected, client->getEventTarget(),
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new TMethodEventJob<ClientApp>(this, &ClientApp::handleClientDisconnected)
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);
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} catch (std::bad_alloc &ba) {
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delete client;
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throw ba;
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}
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return client;
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}
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void ClientApp::closeClient(Client *client)
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{
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if (client == nullptr) {
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return;
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}
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m_events->removeHandler(EventTypes::ClientConnected, client);
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m_events->removeHandler(EventTypes::ClientConnectionFailed, client);
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m_events->removeHandler(EventTypes::ClientConnectionRefused, client);
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m_events->removeHandler(EventTypes::ClientDisconnected, client);
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delete client;
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}
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int ClientApp::foregroundStartup(int argc, char **argv)
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{
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initApp(argc, argv);
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// never daemonize
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return mainLoop();
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}
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bool ClientApp::startClient()
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{
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double retryTime;
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deskflow::Screen *clientScreen = nullptr;
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try {
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if (m_clientScreen == nullptr) {
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clientScreen = openClientScreen();
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m_client = openClient(args().m_name, *m_serverAddress, clientScreen);
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m_clientScreen = clientScreen;
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LOG((CLOG_NOTE "started client"));
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}
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m_client->connect(m_lastServerAddressIndex);
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updateStatus();
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return true;
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} catch (XScreenUnavailable &e) {
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LOG((CLOG_WARN "secondary screen unavailable: %s", e.what()));
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closeClientScreen(clientScreen);
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updateStatus(std::string("secondary screen unavailable: ") + e.what());
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retryTime = e.getRetryTime();
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} catch (XScreenOpenFailure &e) {
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LOG((CLOG_CRIT "failed to start client: %s", e.what()));
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closeClientScreen(clientScreen);
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return false;
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} catch (XBase &e) {
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LOG((CLOG_CRIT "failed to start client: %s", e.what()));
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closeClientScreen(clientScreen);
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return false;
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}
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if (args().m_restartable) {
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scheduleClientRestart(retryTime);
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return true;
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} else {
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// don't try again
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return false;
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}
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}
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void ClientApp::stopClient()
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{
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closeClient(m_client);
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closeClientScreen(m_clientScreen);
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m_client = nullptr;
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m_clientScreen = nullptr;
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}
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int ClientApp::mainLoop()
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{
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// create socket multiplexer. this must happen after daemonization
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// on unix because threads evaporate across a fork().
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SocketMultiplexer multiplexer;
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setSocketMultiplexer(&multiplexer);
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// start client, etc
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appUtil().startNode();
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// run event loop. if startClient() failed we're supposed to retry
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// later. the timer installed by startClient() will take care of
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// that.
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DAEMON_RUNNING(true);
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#if WINAPI_CARBON
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Thread thread(new TMethodJob<ClientApp>(this, &ClientApp::runEventsLoop, nullptr));
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// wait until carbon loop is ready
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OSXScreen *screen = dynamic_cast<OSXScreen *>(m_clientScreen->getPlatformScreen());
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screen->waitForCarbonLoop();
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runCocoaApp();
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#else
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m_events->loop();
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#endif
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DAEMON_RUNNING(false);
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// close down
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LOG((CLOG_DEBUG1 "stopping client"));
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stopClient();
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updateStatus();
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LOG((CLOG_NOTE "stopped client"));
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return kExitSuccess;
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}
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static int daemonMainLoopStatic(int argc, const char **argv)
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{
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return ClientApp::instance().daemonMainLoop(argc, argv);
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}
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int ClientApp::standardStartup(int argc, char **argv)
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{
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initApp(argc, argv);
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// daemonize if requested
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if (args().m_daemon) {
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return ARCH->daemonize(daemonName(), &daemonMainLoopStatic);
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} else {
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return mainLoop();
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}
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}
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int ClientApp::runInner(int argc, char **argv, StartupFunc startup)
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{
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// general initialization
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m_serverAddress = new NetworkAddress;
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args().m_pname = QFileInfo(argv[0]).fileName().toLocal8Bit().constData();
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int result;
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try {
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// run
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result = startup(argc, argv);
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} catch (...) {
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delete m_serverAddress;
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throw;
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}
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return result;
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}
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void ClientApp::startNode()
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{
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// start the client. if this return false then we've failed and
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// we shouldn't retry.
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LOG((CLOG_DEBUG1 "starting client"));
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if (!startClient()) {
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m_bye(kExitFailed);
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}
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}
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ISocketFactory *ClientApp::getSocketFactory() const
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{
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return new TCPSocketFactory(m_events, getSocketMultiplexer());
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}
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