warping on screen 0. That just doesn't work if screen 0 is not at 0,0. So now always use XWarpPointer() if there are multiple xinerama screens and the appropriate option is enabled.
warping on screen 0. That just doesn't work if screen 0 is not at 0,0. So now always use XWarpPointer() if there are multiple xinerama screens and the appropriate option is enabled.