182 lines
5.9 KiB
C++
182 lines
5.9 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#pragma once
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#include "arch/IArchMultithread.h"
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#include "base/Event.h"
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#include "base/EventTypes.h"
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#include "base/IEventQueue.h"
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#include "base/PriorityQueue.h"
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#include "base/Stopwatch.h"
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#include "common/stdmap.h"
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#include "common/stdset.h"
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#include "mt/CondVar.h"
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#include <queue>
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class Mutex;
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//! Event queue
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/*!
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An event queue that implements the platform independent parts and
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delegates the platform dependent parts to a subclass.
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*/
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class EventQueue : public IEventQueue
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{
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public:
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EventQueue();
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EventQueue(EventQueue const &) = delete;
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EventQueue(EventQueue &&) = delete;
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virtual ~EventQueue();
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EventQueue &operator=(EventQueue const &) = delete;
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EventQueue &operator=(EventQueue &&) = delete;
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// IEventQueue overrides
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virtual void loop();
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virtual void adoptBuffer(IEventQueueBuffer *);
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virtual bool getEvent(Event &event, double timeout = -1.0);
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virtual bool dispatchEvent(const Event &event);
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virtual void addEvent(const Event &event);
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virtual EventQueueTimer *newTimer(double duration, void *target);
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virtual EventQueueTimer *newOneShotTimer(double duration, void *target);
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virtual void deleteTimer(EventQueueTimer *);
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virtual void adoptHandler(Event::Type type, void *target, IEventJob *handler);
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virtual void removeHandler(Event::Type type, void *target);
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virtual void removeHandlers(void *target);
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virtual Event::Type registerTypeOnce(Event::Type &type, const char *name);
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virtual bool isEmpty() const;
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virtual IEventJob *getHandler(Event::Type type, void *target) const;
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virtual const char *getTypeName(Event::Type type);
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virtual Event::Type getRegisteredType(const std::string &name) const;
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void *getSystemTarget();
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virtual void waitForReady() const;
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private:
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uint32_t saveEvent(const Event &event);
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Event removeEvent(uint32_t eventID);
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bool hasTimerExpired(Event &event);
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double getNextTimerTimeout() const;
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void addEventToBuffer(const Event &event);
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private:
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class Timer
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{
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public:
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Timer(EventQueueTimer *, double timeout, double initialTime, void *target, bool oneShot);
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~Timer();
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void reset();
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Timer &operator-=(double);
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operator double() const;
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bool isOneShot() const;
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EventQueueTimer *getTimer() const;
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void *getTarget() const;
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void fillEvent(TimerEvent &) const;
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bool operator<(const Timer &) const;
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private:
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EventQueueTimer *m_timer;
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double m_timeout;
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void *m_target;
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bool m_oneShot;
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double m_time;
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};
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using Timers = std::set<EventQueueTimer *>;
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using TimerQueue = PriorityQueue<Timer>;
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using EventTable = std::map<uint32_t, Event>;
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using EventIDList = std::vector<uint32_t>;
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using TypeMap = std::map<Event::Type, const char *>;
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using NameMap = std::map<std::string, Event::Type>;
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using TypeHandlerTable = std::map<Event::Type, IEventJob *>;
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using HandlerTable = std::map<void *, TypeHandlerTable>;
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int m_systemTarget;
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ArchMutex m_mutex;
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// registered events
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Event::Type m_nextType;
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TypeMap m_typeMap;
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NameMap m_nameMap;
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// buffer of events
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IEventQueueBuffer *m_buffer;
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// saved events
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EventTable m_events;
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EventIDList m_oldEventIDs;
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// timers
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Stopwatch m_time;
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Timers m_timers;
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TimerQueue m_timerQueue;
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TimerEvent m_timerEvent;
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// event handlers
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HandlerTable m_handlers;
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public:
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//
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// Event type providers.
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//
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ClientEvents &forClient();
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IStreamEvents &forIStream();
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IDataSocketEvents &forIDataSocket();
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IListenSocketEvents &forIListenSocket();
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ISocketEvents &forISocket();
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OSXScreenEvents &forOSXScreen();
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ClientListenerEvents &forClientListener();
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ClientProxyEvents &forClientProxy();
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ClientProxyUnknownEvents &forClientProxyUnknown();
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ServerEvents &forServer();
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ServerAppEvents &forServerApp();
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IKeyStateEvents &forIKeyState();
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IPrimaryScreenEvents &forIPrimaryScreen();
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IScreenEvents &forIScreen();
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ClipboardEvents &forClipboard();
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FileEvents &forFile();
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EiEvents &forEi();
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private:
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ClientEvents *m_typesForClient;
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IStreamEvents *m_typesForIStream;
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IDataSocketEvents *m_typesForIDataSocket;
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IListenSocketEvents *m_typesForIListenSocket;
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ISocketEvents *m_typesForISocket;
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OSXScreenEvents *m_typesForOSXScreen;
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ClientListenerEvents *m_typesForClientListener;
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ClientProxyEvents *m_typesForClientProxy;
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ClientProxyUnknownEvents *m_typesForClientProxyUnknown;
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ServerEvents *m_typesForServer;
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ServerAppEvents *m_typesForServerApp;
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IKeyStateEvents *m_typesForIKeyState;
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IPrimaryScreenEvents *m_typesForIPrimaryScreen;
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IScreenEvents *m_typesForIScreen;
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ClipboardEvents *m_typesForClipboard;
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FileEvents *m_typesForFile;
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EiEvents *m_typesForEi;
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Mutex *m_readyMutex;
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CondVar<bool> *m_readyCondVar;
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std::queue<Event> m_pending;
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};
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#define EVENT_TYPE_ACCESSOR(type_) \
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type_##Events& \
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EventQueue::for##type_() \
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{ \
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if (m_typesFor##type_ == NULL) { \
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m_typesFor##type_ = new type_##Events(); \
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m_typesFor##type_->setEvents(dynamic_cast<IEventQueue *>(this)); \
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} \
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return *m_typesFor##type_; \
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}
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