209 lines
5.9 KiB
C++
209 lines
5.9 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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#pragma once
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#include "deskflow/IClient.h"
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#include "HelloBack.h"
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#include "base/EventTypes.h"
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#include "deskflow/ClientArgs.h"
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#include "deskflow/Clipboard.h"
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#include "deskflow/INode.h"
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#include "mt/CondVar.h"
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#include "net/NetworkAddress.h"
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#include <memory>
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class EventQueueTimer;
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namespace deskflow {
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class Screen;
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}
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class ServerProxy;
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class IDataSocket;
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class ISocketFactory;
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namespace deskflow {
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class IStream;
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}
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class IEventQueue;
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class Thread;
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class TCPSocket;
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//! Deskflow client
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/*!
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This class implements the top-level client algorithms for deskflow.
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*/
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class Client : public IClient, public INode
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{
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public:
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class FailInfo
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{
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public:
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explicit FailInfo(const char *what) : m_what(what)
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{
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// do nothing
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}
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bool m_retry = false;
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std::string m_what;
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};
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public:
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/*!
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This client will attempt to connect to the server using \p name
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as its name and \p address as the server's address and \p factory
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to create the socket. \p screen is the local screen.
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*/
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Client(
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IEventQueue *events, const std::string &name, const NetworkAddress &address, ISocketFactory *socketFactory,
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deskflow::Screen *screen, deskflow::ClientArgs const &args
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);
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Client(Client const &) = delete;
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Client(Client &&) = delete;
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~Client() override;
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Client &operator=(Client const &) = delete;
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Client &operator=(Client &&) = delete;
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//! @name manipulators
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//@{
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//! Connect to server
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/*!
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Starts an attempt to connect to the server. This is ignored if
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the client is trying to connect or is already connected.
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*/
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void connect(size_t addressIndex = 0);
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//! Disconnect
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/*!
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Disconnects from the server with an optional error message.
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*/
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void disconnect(const char *msg);
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//! Refuse connection
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/*!
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Disconnects from the server with an optional error message.
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Unlike disconnect this function doesn't try to use other ip addresses
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*/
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void refuseConnection(const char *msg);
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//! Notify of handshake complete
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/*!
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Notifies the client that the connection handshake has completed.
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*/
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virtual void handshakeComplete();
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//@}
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//! @name accessors
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//@{
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//! Test if connected
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/*!
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Returns true iff the client is successfully connected to the server.
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*/
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bool isConnected() const;
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//! Test if connecting
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/*!
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Returns true iff the client is currently attempting to connect to
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the server.
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*/
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bool isConnecting() const;
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//! Get address of server
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/*!
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Returns the address of the server the client is connected (or wants
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to connect) to.
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*/
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NetworkAddress getServerAddress() const;
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//! Return last resolved adresses count
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size_t getLastResolvedAddressesCount() const
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{
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return m_resolvedAddressesCount;
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}
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//@}
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// IScreen overrides
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void *getEventTarget() const final;
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bool getClipboard(ClipboardID id, IClipboard *) const override;
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void getShape(int32_t &x, int32_t &y, int32_t &width, int32_t &height) const override;
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void getCursorPos(int32_t &x, int32_t &y) const override;
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// IClient overrides
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void enter(int32_t xAbs, int32_t yAbs, uint32_t seqNum, KeyModifierMask mask, bool forScreensaver) override;
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bool leave() override;
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void setClipboard(ClipboardID, const IClipboard *) override;
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void grabClipboard(ClipboardID) override;
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void setClipboardDirty(ClipboardID, bool) override;
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void keyDown(KeyID, KeyModifierMask, KeyButton, const std::string &) override;
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void keyRepeat(KeyID, KeyModifierMask, int32_t count, KeyButton, const std::string &lang) override;
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void keyUp(KeyID, KeyModifierMask, KeyButton) override;
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void mouseDown(ButtonID) override;
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void mouseUp(ButtonID) override;
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void mouseMove(int32_t xAbs, int32_t yAbs) override;
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void mouseRelativeMove(int32_t xRel, int32_t yRel) override;
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void mouseWheel(int32_t xDelta, int32_t yDelta) override;
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void screensaver(bool activate) override;
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void resetOptions() override;
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void setOptions(const OptionsList &options) override;
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std::string getName() const override;
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private:
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void sendClipboard(ClipboardID);
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void sendEvent(EventTypes, void *);
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void sendConnectionFailedEvent(const char *msg);
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void setupConnecting();
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void setupConnection();
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void setupScreen();
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void setupTimer();
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void cleanup();
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void cleanupConnecting();
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void cleanupConnection();
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void cleanupScreen();
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void cleanupTimer();
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void cleanupStream();
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void handleConnected(const Event &, void *);
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void handleConnectionFailed(const Event &, void *);
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void handleConnectTimeout(const Event &, void *);
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void handleOutputError(const Event &, void *);
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void handleDisconnected(const Event &, void *);
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void handleShapeChanged(const Event &, void *);
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void handleClipboardGrabbed(const Event &, void *);
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void handleHello(const Event &, void *);
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void handleSuspend(const Event &event, void *);
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void handleResume(const Event &event, void *);
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void handleStopRetry(const Event &, void *);
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void sendClipboardThread(void *);
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void bindNetworkInterface(IDataSocket *socket) const;
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private:
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std::string m_name;
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NetworkAddress m_serverAddress;
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ISocketFactory *m_socketFactory = nullptr;
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deskflow::Screen *m_screen = nullptr;
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deskflow::IStream *m_stream = nullptr;
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EventQueueTimer *m_timer = nullptr;
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ServerProxy *m_server = nullptr;
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bool m_ready = false;
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bool m_active = false;
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bool m_suspended = false;
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bool m_connectOnResume = false;
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bool m_ownClipboard[kClipboardEnd];
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bool m_sentClipboard[kClipboardEnd];
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IClipboard::Time m_timeClipboard[kClipboardEnd];
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std::string m_dataClipboard[kClipboardEnd];
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IEventQueue *m_events = nullptr;
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bool m_useSecureNetwork = false;
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bool m_enableClipboard = true;
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size_t m_maximumClipboardSize = INT_MAX;
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deskflow::ClientArgs m_args;
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size_t m_resolvedAddressesCount = 0;
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std::unique_ptr<deskflow::client::HelloBack> m_pHelloBack;
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};
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