build files and documentation: MIT images / sources: GPL-2.0-only breeze icons: LGPL-2.0-only Microsoft MSM file, vc redist license
140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
/*
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* Deskflow -- mouse and keyboard sharing utility
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* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
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* SPDX-FileCopyrightText: (C) 2002 Chris Schoeneman
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* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
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*/
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// TODO: consider whether or not to use either encapsulation (as below)
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// or inheritance (as it is now) for the ARCH stuff.
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//
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// case for encapsulation:
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// pros:
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// - compiler errors for missing pv implementations are not absolutely bonkers.
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// - function names don't have to be so verbose.
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// - easier to understand and debug.
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// - ctors in IArch implementations can call other implementations.
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// cons:
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// - slightly more code for calls to ARCH.
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// - you'll have to modify each ARCH call.
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//
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// also, we may want to consider making each encapsulated
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// class lazy-loaded so that apps like the daemon don't load
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// stuff when they don't need it.
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#pragma once
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#include "common/common.h"
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#if SYSAPI_WIN32
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#include "arch/win32/ArchConsoleWindows.h"
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#include "arch/win32/ArchDaemonWindows.h"
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#include "arch/win32/ArchFileWindows.h"
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#include "arch/win32/ArchLogWindows.h"
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#include "arch/win32/ArchMultithreadWindows.h"
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#include "arch/win32/ArchNetworkWinsock.h"
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#include "arch/win32/ArchSleepWindows.h"
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#include "arch/win32/ArchStringWindows.h"
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#include "arch/win32/ArchSystemWindows.h"
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#include "arch/win32/ArchTimeWindows.h"
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#elif SYSAPI_UNIX
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#include "arch/unix/ArchConsoleUnix.h"
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#include "arch/unix/ArchDaemonUnix.h"
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#include "arch/unix/ArchFileUnix.h"
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#include "arch/unix/ArchLogUnix.h"
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#include "arch/unix/ArchNetworkBSD.h"
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#include "arch/unix/ArchSleepUnix.h"
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#include "arch/unix/ArchStringUnix.h"
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#include "arch/unix/ArchSystemUnix.h"
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#include "arch/unix/ArchTimeUnix.h"
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#if HAVE_PTHREAD
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#include "arch/unix/ArchMultithreadPosix.h"
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#endif
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#endif
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/*!
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\def ARCH
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This macro evaluates to the singleton Arch object.
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*/
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#define ARCH (Arch::getInstance())
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//! Delegating implementation of architecture dependent interfaces
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/*!
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This class is a centralized interface to all architecture dependent
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interface implementations (except miscellaneous functions). It
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instantiates an implementation of each interface and delegates calls
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to each method to those implementations. Clients should use the
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\c ARCH macro to access this object. Clients must also instantiate
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exactly one of these objects before attempting to call any method,
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typically at the beginning of \c main().
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*/
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class Arch : public ARCH_CONSOLE,
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public ARCH_DAEMON,
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public ARCH_FILE,
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public ARCH_LOG,
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public ARCH_MULTITHREAD,
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public ARCH_NETWORK,
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public ARCH_SLEEP,
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public ARCH_STRING,
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public ARCH_SYSTEM,
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public ARCH_TIME
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{
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public:
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Arch();
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Arch(Arch *arch);
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virtual ~Arch();
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//! Call init on other arch classes.
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/*!
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Some arch classes depend on others to exist first. When init is called
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these classes will have ARCH available for use.
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*/
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virtual void init();
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//
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// accessors
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//
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//! Return the singleton instance
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/*!
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The client must have instantiated exactly once Arch object before
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calling this function.
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*/
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static Arch *getInstance();
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static void setInstance(Arch *s)
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{
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s_instance = s;
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}
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private:
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static Arch *s_instance;
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};
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//! Convenience object to lock/unlock an arch mutex
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class ArchMutexLock
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{
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public:
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ArchMutexLock(ArchMutex mutex) : m_mutex(mutex)
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{
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ARCH->lockMutex(m_mutex);
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}
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ArchMutexLock(ArchMutexLock const &) = delete;
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ArchMutexLock(ArchMutexLock &&) = delete;
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~ArchMutexLock()
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{
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ARCH->unlockMutex(m_mutex);
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}
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ArchMutexLock &operator=(ArchMutexLock const &) = delete;
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ArchMutexLock &operator=(ArchMutexLock &&) = delete;
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private:
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ArchMutex m_mutex;
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};
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