Files
deskflow/src/lib/platform/XWindowsEventQueueBuffer.h
Povilas Kanapickas 3598eb6a47 refactor: RM IEventQueueBuffer::newTimer and IEventQueueBuffer::deleteTimer
port: https://github.com/input-leap/input-leap/pull/1592
Original Message:
  base: Remove IEventQueueBuffor newTimer and deleteTimer APIs
        In the current implementation timers are not platform-specific. On all
        currently supported platforms timer constrution and destruction is
        simple new and delete, so it does not make sense having this
        customization point.
Original Author: p12tic
Ported By: sithlord48
2026-01-02 12:27:24 +00:00

60 lines
1.5 KiB
C++

/*
* Deskflow -- mouse and keyboard sharing utility
* SPDX-FileCopyrightText: (C) 2026 Deskflow Developers
* SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd.
* SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman
* SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception
*/
#pragma once
#include "base/IEventQueueBuffer.h"
#include <mutex>
#include <vector>
#include <X11/Xlib.h>
class IEventQueue;
//! Event queue buffer for X11
class XWindowsEventQueueBuffer : public IEventQueueBuffer
{
public:
XWindowsEventQueueBuffer(Display *, Window, IEventQueue *events);
XWindowsEventQueueBuffer(XWindowsEventQueueBuffer const &) = delete;
XWindowsEventQueueBuffer(XWindowsEventQueueBuffer &&) = delete;
~XWindowsEventQueueBuffer() override;
XWindowsEventQueueBuffer &operator=(XWindowsEventQueueBuffer const &) = delete;
XWindowsEventQueueBuffer &operator=(XWindowsEventQueueBuffer &&) = delete;
// IEventQueueBuffer overrides
void init() override
{
// do nothing
}
void waitForEvent(double timeout) override;
Type getEvent(Event &event, uint32_t &dataID) override;
bool addEvent(uint32_t dataID) override;
bool isEmpty() const override;
private:
void flush();
int getPendingCountLocked();
private:
using EventList = std::vector<XEvent>;
mutable std::mutex m_mutex;
Display *m_display;
Window m_window;
Atom m_userEvent;
XEvent m_event;
EventList m_postedEvents;
bool m_waiting = false;
int m_pipefd[2];
IEventQueue *m_events;
};