/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd. * SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "base/IEventQueueBuffer.h" #define WIN32_LEAN_AND_MEAN #include class IEventQueue; //! Event queue buffer for Win32 class MSWindowsEventQueueBuffer : public IEventQueueBuffer { public: MSWindowsEventQueueBuffer(IEventQueue *events); virtual ~MSWindowsEventQueueBuffer(); // IEventQueueBuffer overrides virtual void init() { } virtual void waitForEvent(double timeout); virtual Type getEvent(Event &event, uint32_t &dataID); virtual bool addEvent(uint32_t dataID); virtual bool isEmpty() const; virtual EventQueueTimer *newTimer(double duration, bool oneShot) const; virtual void deleteTimer(EventQueueTimer *) const; private: DWORD m_thread; UINT m_userEvent; MSG m_event; UINT m_daemonQuit; IEventQueue *m_events; };