/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2022 Red Hat, Inc. * Copyright (C) 2024 Symless Ltd. * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file LICENSE that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "platform/EiEventQueueBuffer.h" #include "base/Event.h" #include "base/EventTypes.h" #include "base/IEventQueue.h" #include "base/Log.h" #include "mt/Thread.h" #include #include #include #include #include class EventQueueTimer {}; namespace synergy { EiEventQueueBuffer::EiEventQueueBuffer( EiScreen *screen, ei *ei, IEventQueue *events) : ei_(ei_ref(ei)), events_(events) { // We need a pipe to signal ourselves when addEvent() is called int pipefd[2]; int result = pipe(pipefd); assert(result == 0); int pipeflags; pipeflags = fcntl(pipefd[0], F_GETFL); fcntl(pipefd[0], F_SETFL, pipeflags | O_NONBLOCK); pipeflags = fcntl(pipefd[1], F_GETFL); fcntl(pipefd[1], F_SETFL, pipeflags | O_NONBLOCK); pipe_r_ = pipefd[0]; pipe_w_ = pipefd[1]; } EiEventQueueBuffer::~EiEventQueueBuffer() { ei_unref(ei_); close(pipe_r_); close(pipe_w_); } void EiEventQueueBuffer::waitForEvent(double timeout_in_ms) { Thread::testCancel(); enum { EIFD, PIPEFD, POLLFD_COUNT, // Last element }; struct pollfd pfds[POLLFD_COUNT]; pfds[EIFD].fd = ei_get_fd(ei_); pfds[EIFD].events = POLLIN; pfds[PIPEFD].fd = pipe_r_; pfds[PIPEFD].events = POLLIN; int timeout = (timeout_in_ms < 0.0) ? -1 : static_cast(1000.0 * timeout_in_ms); int retval = poll(pfds, POLLFD_COUNT, timeout); if (retval > 0) { if (pfds[EIFD].revents & POLLIN) { std::lock_guard lock(mutex_); // libei doesn't allow ei_event_ref() because events are // supposed to be short-lived only. So instead, we create an NULL-data // kSystemEvent whenever there's data on the fd, shove that event // into our event queue and once we process the event (see // getEvent()), the EiScreen will call ei_dispatch() and process // all actual pending ei events. In theory this means that a // flood of ei events could starve the events added with // addEvents() but let's hope it doesn't come to that. queue_.push({true, 0U}); } // the pipefd data doesn't matter, it only exists to wake up the thread // and potentially testCancel if (pfds[PIPEFD].revents & POLLIN) { char buf[64]; auto result = read(pipe_r_, buf, sizeof(buf)); // discard LOG_DEBUG("event queue read result: %d", result); } } Thread::testCancel(); } IEventQueueBuffer::Type EiEventQueueBuffer::getEvent(Event &event, uint32_t &dataID) { // the addEvent/getEvent pair is a bit awkward for libei. // // it assumes that there's a nice queue of events sitting there that we can // just append to and get everything back out in the same order. We *could* // emulate that by taking the libei events immediately out of the event // queue after dispatch (see above) and putting it into the event queue, // intermixed with whatever addEvents() did. // // But this makes locking more awkward and libei isn't really designed to // keep calling ei_dispatch() while we hold a bunch of event refs. So instead // we just have a "something happened" event on the ei fd and the rest is // handled by the EiScreen. // std::lock_guard lock(mutex_); auto pair = queue_.front(); queue_.pop(); // if this an injected special event, just return the data and exit if (pair.first == false) { dataID = pair.second; return kUser; } event = Event(Event::kSystem, events_->getSystemTarget()); return kSystem; } bool EiEventQueueBuffer::addEvent(uint32_t dataID) { std::lock_guard lock(mutex_); queue_.push({false, dataID}); // tickle the pipe so our read thread wakes up auto result = write(pipe_w_, "!", 1); LOG_DEBUG("event queue write result: %d", result); return true; } bool EiEventQueueBuffer::isEmpty() const { std::lock_guard lock(mutex_); return queue_.empty(); } EventQueueTimer * EiEventQueueBuffer::newTimer(double duration, bool oneShot) const { return new EventQueueTimer; } void EiEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const { delete timer; } } // namespace synergy