/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2025 Stephen Jensen * SPDX-FileCopyrightText: (C) 2012 - 2025 Symless Ltd. * SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "base/IEventQueueBuffer.h" #include #include #include #include class IEventQueue; //! Event queue buffer for OS X class OSXEventQueueBuffer : public IEventQueueBuffer { public: OSXEventQueueBuffer(IEventQueue *eventQueue); virtual ~OSXEventQueueBuffer(); // IEventQueueBuffer overrides virtual void init() override; virtual void waitForEvent(double timeout) override; virtual Type getEvent(Event &event, uint32_t &dataID) override; virtual bool addEvent(uint32_t dataID) override; virtual bool isEmpty() const override; virtual EventQueueTimer *newTimer(double duration, bool oneShot) const override; virtual void deleteTimer(EventQueueTimer *timer) const override; private: IEventQueue *m_eventQueue; mutable std::mutex m_mutex; std::condition_variable m_cond; std::queue m_dataQueue; };