refactor: use std::scoped_lock inplace of std::lock_guard
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@ -70,7 +70,7 @@ void EventQueue::loop()
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void EventQueue::adoptBuffer(IEventQueueBuffer *buffer)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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LOG((CLOG_DEBUG "adopting new buffer"));
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@ -139,7 +139,7 @@ bool EventQueue::processEvent(Event &event, double timeout, Stopwatch &timer)
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return true;
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case IEventQueueBuffer::kUser: {
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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event = removeEvent(dataID);
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return true;
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}
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@ -195,7 +195,7 @@ void EventQueue::addEvent(const Event &event)
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void EventQueue::addEventToBuffer(const Event &event)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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// store the event's data locally
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auto eventID = saveEvent(event);
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@ -216,7 +216,7 @@ EventQueueTimer *EventQueue::newTimer(double duration, void *target)
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if (target == nullptr) {
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target = timer;
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}
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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m_timers.insert(timer);
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// initial duration is requested duration plus whatever's on
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// the clock currently because the latter will be subtracted
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@ -233,7 +233,7 @@ EventQueueTimer *EventQueue::newOneShotTimer(double duration, void *target)
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if (target == nullptr) {
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target = timer;
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}
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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m_timers.insert(timer);
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// initial duration is requested duration plus whatever's on
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// the clock currently because the latter will be subtracted
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@ -244,7 +244,7 @@ EventQueueTimer *EventQueue::newOneShotTimer(double duration, void *target)
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void EventQueue::deleteTimer(EventQueueTimer *timer)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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for (auto index = m_timerQueue.begin(); index != m_timerQueue.end(); ++index) {
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if (index->getTimer() == timer) {
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m_timerQueue.erase(index);
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@ -259,7 +259,7 @@ void EventQueue::deleteTimer(EventQueueTimer *timer)
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void EventQueue::adoptHandler(EventTypes type, void *target, IEventJob *handler)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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m_handlers[target][type].reset(handler);
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}
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@ -267,7 +267,7 @@ void EventQueue::removeHandler(EventTypes type, void *target)
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{
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std::unique_ptr<IEventJob> handler;
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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HandlerTable::iterator index = m_handlers.find(target);
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if (index != m_handlers.end()) {
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TypeHandlerTable &typeHandlers = index->second;
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@ -285,7 +285,7 @@ void EventQueue::removeHandlers(void *target)
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{
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std::vector<std::unique_ptr<IEventJob>> handlers;
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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HandlerTable::iterator index = m_handlers.find(target);
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if (index != m_handlers.end()) {
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// copy to handlers array and clear table for target
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@ -306,7 +306,7 @@ bool EventQueue::isEmpty() const
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IEventJob *EventQueue::getHandler(EventTypes type, void *target) const
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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if (HandlerTable::const_iterator index = m_handlers.find(target); index != m_handlers.end()) {
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const TypeHandlerTable &typeHandlers = index->second;
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TypeHandlerTable::const_iterator index2 = typeHandlers.find(type);
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